r2mods/ilspy_dump/ror2_csproj/RoR2.UI/HGTextMeshProUGUI.cs

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2024-10-04 07:26:37 +00:00
using TMPro;
using UnityEngine.ResourceManagement.AsyncOperations;
namespace RoR2.UI;
public class HGTextMeshProUGUI : TextMeshProUGUI
{
public bool useLanguageDefaultFont = true;
public static TMP_FontAsset defaultLanguageFont;
[InitDuringStartup]
private static void Init()
{
Language.onCurrentLanguageChanged += OnCurrentLanguageChanged;
OnCurrentLanguageChanged();
}
private static void OnCurrentLanguageChanged()
{
AsyncOperationHandle<TMP_FontAsset> asyncOperationHandle = LegacyResourcesAPI.LoadAsync<TMP_FontAsset>(Language.GetString("DEFAULT_FONT"));
asyncOperationHandle.Completed += delegate(AsyncOperationHandle<TMP_FontAsset> x)
{
defaultLanguageFont = x.Result;
};
}
protected override void Awake()
{
base.Awake();
if (useLanguageDefaultFont && defaultLanguageFont != null)
{
base.font = defaultLanguageFont;
UpdateFontAsset();
}
}
}