r2mods/ilspy_dump/ror2_csproj/RoR2.UI/VoteInfoPanelController.cs

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace RoR2.UI;
public class VoteInfoPanelController : MonoBehaviour
{
private struct IndicatorInfo
{
public GameObject gameObject;
public Image image;
public TooltipProvider tooltipProvider;
}
public GameObject indicatorPrefab;
public Sprite hasNotVotedSprite;
public Sprite hasVotedSprite;
public RectTransform container;
public GameObject timerPanelObject;
public TextMeshProUGUI timerLabel;
public VoteController voteController;
private readonly List<IndicatorInfo> indicators = new List<IndicatorInfo>();
private bool votesArePossible => RoR2Application.isInMultiPlayer;
private void Awake()
{
if (!votesArePossible)
{
base.gameObject.SetActive(value: false);
}
}
private void AllocateIndicators(int desiredIndicatorCount)
{
while (indicators.Count > desiredIndicatorCount)
{
int index = indicators.Count - 1;
Object.Destroy(indicators[index].gameObject);
indicators.RemoveAt(index);
}
while (indicators.Count < desiredIndicatorCount)
{
GameObject gameObject = Object.Instantiate(indicatorPrefab, container);
gameObject.SetActive(value: true);
indicators.Add(new IndicatorInfo
{
gameObject = gameObject,
image = gameObject.GetComponentInChildren<Image>(),
tooltipProvider = gameObject.GetComponentInChildren<TooltipProvider>()
});
}
timerPanelObject.transform.SetAsLastSibling();
}
public void UpdateElements()
{
int num = 0;
if ((bool)voteController)
{
num = voteController.GetVoteCount();
}
AllocateIndicators(num);
for (int i = 0; i < num; i++)
{
UserVote vote = voteController.GetVote(i);
indicators[i].image.sprite = (vote.receivedVote ? hasVotedSprite : hasNotVotedSprite);
string userName;
if ((bool)vote.networkUserObject)
{
NetworkUser component = vote.networkUserObject.GetComponent<NetworkUser>();
userName = ((!component) ? Language.GetString("PLAYER_NAME_UNAVAILABLE") : component.GetNetworkPlayerName().GetResolvedName());
}
else
{
userName = Language.GetString("PLAYER_NAME_DISCONNECTED");
}
indicators[i].tooltipProvider.SetContent(TooltipProvider.GetPlayerNameTooltipContent(userName));
}
bool flag = (bool)voteController && voteController.timerStartCondition != VoteController.TimerStartCondition.Never && !float.IsInfinity(voteController.timer);
timerPanelObject.SetActive(flag);
if (flag)
{
float num2 = voteController.timer;
if (num2 < 0f)
{
num2 = 0f;
}
int num3 = Mathf.FloorToInt(num2 * (1f / 60f));
int num4 = (int)num2 - num3 * 60;
timerLabel.text = $"{num3}:{num4:00}";
}
}
private void Update()
{
UpdateElements();
}
}