r2mods/ilspy_dump/ror2_csproj/RoR2/AdjustGridLayoutCellSize.cs

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C#
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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.UI;
namespace RoR2;
[ExecuteAlways]
[RequireComponent(typeof(GridLayoutGroup))]
public class AdjustGridLayoutCellSize : MonoBehaviour
{
public enum ExpandSetting
{
X,
Y,
Both
}
public ExpandSetting expandingSetting;
public GridLayoutGroup gridlayout;
private int maxConstraintCount;
private RectTransform layoutRect;
private void Update()
{
UpdateCellSize();
}
private void UpdateCellSize()
{
if ((bool)gridlayout)
{
maxConstraintCount = gridlayout.constraintCount;
layoutRect = gridlayout.gameObject.GetComponent<RectTransform>();
float num = (float)(maxConstraintCount - 1) * gridlayout.spacing.x + (float)gridlayout.padding.left + (float)gridlayout.padding.right;
float num2 = (float)(maxConstraintCount - 1) * gridlayout.spacing.y + (float)gridlayout.padding.top + (float)gridlayout.padding.bottom;
float width = layoutRect.rect.width;
float height = layoutRect.rect.height;
float num3 = width - num;
float num4 = height - num2;
float x = num3 / (float)maxConstraintCount;
float y = num4 / (float)maxConstraintCount;
Vector2 cellSize = new Vector2(gridlayout.cellSize.x, gridlayout.cellSize.y);
if (expandingSetting == ExpandSetting.X || expandingSetting == ExpandSetting.Both)
{
cellSize.x = x;
}
if (expandingSetting == ExpandSetting.Y || expandingSetting == ExpandSetting.Both)
{
cellSize.y = y;
}
gridlayout.cellSize = cellSize;
}
}
}