r2mods/ilspy_dump/ror2_csproj/RoR2/AlignToNormal.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2;
public class AlignToNormal : MonoBehaviour
{
[Tooltip("The amount to raycast down from.")]
public float maxDistance;
[Tooltip("The amount to pull the object out of the ground initially to test.")]
public float offsetDistance;
[Tooltip("Send to floor only - don't change normals.")]
public bool changePositionOnly;
private void Start()
{
if (Physics.Raycast(base.transform.position + base.transform.up * offsetDistance, -base.transform.up, out var hitInfo, maxDistance, LayerIndex.world.mask))
{
base.transform.position = hitInfo.point;
if (!changePositionOnly)
{
base.transform.up = hitInfo.normal;
}
}
}
}