r2mods/ilspy_dump/ror2_csproj/RoR2/BazaarController.cs

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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using RoR2.ExpansionManagement;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class BazaarController : MonoBehaviour
{
[Serializable]
public struct SeerSceneOverride
{
[SerializeField]
public SceneDef sceneDef;
[SerializeField]
public ExpansionDef requiredExpasion;
[SerializeField]
[Range(0f, 1f)]
public float overrideChance;
[SerializeField]
public int minStagesCleared;
[SerializeField]
public string bannedEventFlag;
}
public GameObject shopkeeper;
public TextMeshPro shopkeeperChat;
public float shopkeeperTrackDistance = 250f;
public float shopkeeperTrackAngle = 120f;
[Tooltip("Any PurchaseInteraction objects here will have their activation state set based on whether or not the specified unlockable is available.")]
public PurchaseInteraction[] unlockableTerminals;
public SeerStationController[] seerStations;
public SeerSceneOverride[] seerSceneOverrides;
private InputBankTest shopkeeperInputBank;
private CharacterBody shopkeeperTargetBody;
private Xoroshiro128Plus rng;
public static BazaarController instance { get; private set; }
private void Awake()
{
instance = SingletonHelper.Assign(instance, this);
}
private void Start()
{
if (NetworkServer.active)
{
OnStartServer();
}
}
private void OnStartServer()
{
rng = new Xoroshiro128Plus(Run.instance.stageRng.nextUlong);
SetUpSeerStations();
}
private void SetUpSeerStations()
{
SceneDef nextStageScene = Run.instance.nextStageScene;
List<SceneDef> list = new List<SceneDef>();
if (nextStageScene != null)
{
int stageOrder = nextStageScene.stageOrder;
foreach (SceneDef allSceneDef in SceneCatalog.allSceneDefs)
{
if (allSceneDef.stageOrder == stageOrder && (allSceneDef.requiredExpansion == null || Run.instance.IsExpansionEnabled(allSceneDef.requiredExpansion)) && IsUnlockedBeforeLooping(allSceneDef))
{
list.Add(allSceneDef);
}
}
}
WeightedSelection<SceneDef> weightedSelection = new WeightedSelection<SceneDef>();
float num = 0f;
SeerSceneOverride[] array = seerSceneOverrides;
for (int i = 0; i < array.Length; i++)
{
SeerSceneOverride seerSceneOverride = array[i];
bool num2 = Run.instance.stageClearCount >= seerSceneOverride.minStagesCleared;
bool flag = seerSceneOverride.requiredExpasion == null || Run.instance.IsExpansionEnabled(seerSceneOverride.requiredExpasion);
bool flag2 = string.IsNullOrEmpty(seerSceneOverride.bannedEventFlag) || !Run.instance.GetEventFlag(seerSceneOverride.bannedEventFlag);
if (num2 && flag && flag2)
{
weightedSelection.AddChoice(seerSceneOverride.sceneDef, seerSceneOverride.overrideChance);
num += seerSceneOverride.overrideChance;
}
}
SeerStationController[] array2 = seerStations;
foreach (SeerStationController seerStationController in array2)
{
if (list.Count == 0)
{
seerStationController.GetComponent<PurchaseInteraction>().SetAvailable(newAvailable: false);
continue;
}
Util.ShuffleList(list, rng);
int index = list.Count - 1;
SceneDef sceneDef = list[index];
if (rng.nextNormalizedFloat < num)
{
sceneDef = weightedSelection.Evaluate(rng.nextNormalizedFloat);
}
if (IsSceneAlreadySelected(sceneDef))
{
sceneDef = list[index];
}
list.RemoveAt(index);
seerStationController.SetTargetScene(sceneDef);
}
}
private bool IsUnlockedBeforeLooping(SceneDef sceneDef)
{
if (Run.instance.stageClearCount < 4 && sceneDef.isLockedBeforeLooping)
{
return false;
}
return true;
}
private bool IsSceneAlreadySelected(SceneDef sceneDef)
{
for (int i = 0; i < seerStations.Length; i++)
{
if (sceneDef.sceneDefIndex == (SceneIndex)seerStations[i].ReturnTargetSceneDefIndex())
{
return true;
}
}
return false;
}
private void OnDestroy()
{
instance = SingletonHelper.Unassign(instance, this);
}
public void CommentOnAnnoy()
{
int maxExclusive = 6;
if (Util.CheckRoll(20f))
{
Chat.SendBroadcastChat(new Chat.NpcChatMessage
{
sender = shopkeeper,
baseToken = "NEWT_ANNOY_" + UnityEngine.Random.Range(1, maxExclusive)
});
}
}
public void CommentOnEnter()
{
}
public void CommentOnLeaving()
{
}
public void CommentOnLunarPurchase()
{
int maxExclusive = 8;
if (Util.CheckRoll(20f))
{
Chat.SendBroadcastChat(new Chat.NpcChatMessage
{
sender = shopkeeper,
baseToken = "NEWT_LUNAR_PURCHASE_" + UnityEngine.Random.Range(1, maxExclusive)
});
}
}
public void CommentOnBlueprintPurchase()
{
}
public void CommentOnDronePurchase()
{
}
public void CommentOnUpgrade()
{
int maxExclusive = 3;
if (Util.CheckRoll(100f))
{
Chat.SendBroadcastChat(new Chat.NpcChatMessage
{
sender = shopkeeper,
baseToken = "NEWT_UPGRADE_" + UnityEngine.Random.Range(1, maxExclusive)
});
}
}
private void Update()
{
if (!shopkeeper)
{
return;
}
if (!shopkeeperInputBank)
{
shopkeeperInputBank = shopkeeper.GetComponent<InputBankTest>();
return;
}
Ray aimRay = new Ray(shopkeeperInputBank.aimOrigin, shopkeeper.transform.forward);
shopkeeperTargetBody = Util.GetEnemyEasyTarget(shopkeeper.GetComponent<CharacterBody>(), aimRay, shopkeeperTrackDistance, shopkeeperTrackAngle);
if ((bool)shopkeeperTargetBody)
{
Vector3 direction = shopkeeperTargetBody.mainHurtBox.transform.position - aimRay.origin;
aimRay.direction = direction;
}
shopkeeperInputBank.aimDirection = aimRay.direction;
}
}