299 lines
7.1 KiB
C#
299 lines
7.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace RoR2;
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public class BullseyeSearch
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{
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private struct CandidateInfo
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{
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public HurtBox hurtBox;
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public Vector3 position;
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public float dot;
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public float distanceSqr;
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}
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public enum SortMode
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{
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None,
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Distance,
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Angle,
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DistanceAndAngle
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}
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private delegate CandidateInfo Selector(HurtBox hurtBox);
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public CharacterBody viewer;
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public Vector3 searchOrigin;
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public Vector3 searchDirection;
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private float minThetaDot = -1f;
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private float maxThetaDot = 1f;
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public float minDistanceFilter;
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public float maxDistanceFilter = float.PositiveInfinity;
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public TeamMask teamMaskFilter = TeamMask.allButNeutral;
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public bool filterByLoS = true;
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public bool filterByDistinctEntity;
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public QueryTriggerInteraction queryTriggerInteraction;
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public SortMode sortMode = SortMode.Distance;
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private List<CandidateInfo> candidatesEnumerable;
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private HashSet<int> DistinctEntityHash = new HashSet<int>();
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public float minAngleFilter
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{
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set
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{
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maxThetaDot = Mathf.Cos(Mathf.Clamp(value, 0f, 180f) * (MathF.PI / 180f));
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}
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}
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public float maxAngleFilter
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{
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set
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{
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minThetaDot = Mathf.Cos(Mathf.Clamp(value, 0f, 180f) * (MathF.PI / 180f));
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}
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}
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private bool filterByDistance
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{
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get
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{
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if (!(minDistanceFilter > 0f) && !(maxDistanceFilter < float.PositiveInfinity))
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{
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if ((bool)viewer)
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{
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return viewer.visionDistance < float.PositiveInfinity;
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}
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return false;
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}
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return true;
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}
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}
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private bool filterByAngle
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{
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get
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{
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if (!(minThetaDot > -1f))
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{
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return maxThetaDot < 1f;
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}
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return true;
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}
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}
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private Func<HurtBox, CandidateInfo> GetSelector()
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{
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bool getDot = filterByAngle;
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bool getDistanceSqr = filterByDistance;
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getDistanceSqr |= sortMode == SortMode.Distance || sortMode == SortMode.DistanceAndAngle;
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getDot |= sortMode == SortMode.Angle || sortMode == SortMode.DistanceAndAngle;
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bool getDifference = getDot || getDistanceSqr;
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bool getPosition = getDot || getDistanceSqr || filterByLoS;
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return delegate(HurtBox hurtBox)
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{
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CandidateInfo candidateInfo = default(CandidateInfo);
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candidateInfo.hurtBox = hurtBox;
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CandidateInfo result = candidateInfo;
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if (getPosition)
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{
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result.position = hurtBox.transform.position;
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}
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Vector3 vector = default(Vector3);
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if (getDifference)
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{
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vector = result.position - searchOrigin;
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}
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if (getDot)
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{
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result.dot = Vector3.Dot(searchDirection, vector.normalized);
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}
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if (getDistanceSqr)
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{
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result.distanceSqr = vector.sqrMagnitude;
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}
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return result;
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};
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}
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public void RefreshCandidates()
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{
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Func<HurtBox, CandidateInfo> selector = GetSelector();
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int count = HurtBox.readOnlyBullseyesList.Count;
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List<CandidateInfo> list = (candidatesEnumerable = new List<CandidateInfo>(count));
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bool flag = filterByAngle;
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bool flag2 = filterByDistance;
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float minDistanceSqr = 0f;
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float maxDistanceSqr = 0f;
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if (flag2)
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{
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float num = maxDistanceFilter;
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if ((bool)viewer)
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{
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num = Mathf.Min(num, viewer.visionDistance);
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}
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minDistanceSqr = minDistanceFilter * minDistanceFilter;
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maxDistanceSqr = num * num;
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}
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for (int i = 0; i < count; i++)
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{
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HurtBox hurtBox = HurtBox.readOnlyBullseyesList[i];
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int item = 0;
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if (filterByDistinctEntity)
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{
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item = hurtBox.healthComponent.GetInstanceID();
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if (DistinctEntityHash.Contains(item))
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{
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continue;
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}
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}
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if (!teamMaskFilter.HasTeam(hurtBox.teamIndex))
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{
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continue;
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}
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CandidateInfo candidateInfo2 = selector(hurtBox);
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if ((!flag || DotOkay(candidateInfo2)) && (!flag2 || DistanceOkay(candidateInfo2)))
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{
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if (filterByDistinctEntity)
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{
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DistinctEntityHash.Add(item);
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}
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list.Add(candidateInfo2);
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}
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}
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Func<CandidateInfo, float> sorter = GetSorter();
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if (sorter != null)
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{
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Comparison<CandidateInfo> comparison = (CandidateInfo x, CandidateInfo y) => sorter(x).CompareTo(sorter(y));
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list.Sort(comparison);
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}
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if (filterByDistinctEntity)
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{
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DistinctEntityHash.Clear();
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}
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bool DistanceOkay(CandidateInfo candidateInfo)
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{
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if (candidateInfo.distanceSqr >= minDistanceSqr)
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{
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return candidateInfo.distanceSqr <= maxDistanceSqr;
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}
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return false;
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}
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bool DotOkay(CandidateInfo candidateInfo)
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{
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if (minThetaDot <= candidateInfo.dot)
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{
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return candidateInfo.dot <= maxThetaDot;
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}
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return false;
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}
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}
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private Func<CandidateInfo, float> GetSorter()
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{
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return sortMode switch
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{
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SortMode.Distance => (CandidateInfo candidateInfo) => candidateInfo.distanceSqr,
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SortMode.Angle => (CandidateInfo candidateInfo) => 0f - candidateInfo.dot,
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SortMode.DistanceAndAngle => (CandidateInfo candidateInfo) => (0f - candidateInfo.dot) * candidateInfo.distanceSqr,
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_ => null,
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};
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}
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public void FilterCandidatesByHealthFraction(float minHealthFraction = 0f, float maxHealthFraction = 1f)
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{
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if (minHealthFraction > 0f)
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{
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if (maxHealthFraction < 1f)
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{
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candidatesEnumerable.RemoveAll(delegate(CandidateInfo v)
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{
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float combinedHealthFraction = v.hurtBox.healthComponent.combinedHealthFraction;
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return combinedHealthFraction < minHealthFraction || maxHealthFraction < combinedHealthFraction;
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});
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}
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else
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{
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candidatesEnumerable.RemoveAll((CandidateInfo v) => v.hurtBox.healthComponent.combinedHealthFraction < minHealthFraction);
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}
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}
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else if (maxHealthFraction < 1f)
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{
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candidatesEnumerable.RemoveAll((CandidateInfo v) => v.hurtBox.healthComponent.combinedHealthFraction > maxHealthFraction);
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}
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}
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public void FilterOutGameObject(GameObject gameObject)
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{
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candidatesEnumerable.RemoveAll((CandidateInfo v) => v.hurtBox.healthComponent.gameObject == gameObject);
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}
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public IEnumerable<HurtBox> GetResults()
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{
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_ = candidatesEnumerable;
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if (filterByLoS)
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{
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candidatesEnumerable.RemoveAll((CandidateInfo candidateInfo) => !CheckLoS(candidateInfo.position));
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}
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if ((bool)viewer)
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{
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candidatesEnumerable.RemoveAll((CandidateInfo candidateInfo) => !CheckVisible(candidateInfo.hurtBox.healthComponent.gameObject));
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}
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int count = candidatesEnumerable.Count;
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HurtBox[] array = new HurtBox[count];
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for (int i = 0; i < count; i++)
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{
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array[i] = candidatesEnumerable[i].hurtBox;
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}
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return array;
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}
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public bool CheckLoS(Vector3 targetPosition)
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{
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Vector3 direction = targetPosition - searchOrigin;
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RaycastHit hitInfo;
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return !Physics.Raycast(searchOrigin, direction, out hitInfo, direction.magnitude, LayerIndex.world.mask, queryTriggerInteraction);
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}
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public bool CheckVisible(GameObject gameObject)
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{
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CharacterBody component = gameObject.GetComponent<CharacterBody>();
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if ((bool)component)
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{
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return component.GetVisibilityLevel(viewer) >= VisibilityLevel.Revealed;
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}
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return true;
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}
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public void Reset()
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{
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viewer = null;
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searchOrigin = Vector3.zero;
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searchDirection = Vector3.zero;
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minThetaDot = -1f;
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minDistanceFilter = 0f;
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maxDistanceFilter = float.PositiveInfinity;
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teamMaskFilter = TeamMask.allButNeutral;
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filterByLoS = true;
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queryTriggerInteraction = QueryTriggerInteraction.UseGlobal;
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sortMode = SortMode.Distance;
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}
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}
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