r2mods/ilspy_dump/ror2_csproj/RoR2/CameraRigControllerSpectate...

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2024-10-04 07:26:37 +00:00
using System.Collections.ObjectModel;
using Rewired;
using UnityEngine;
namespace RoR2;
[RequireComponent(typeof(CameraRigController))]
public class CameraRigControllerSpectateControls : MonoBehaviour
{
private CameraRigController cameraRigController;
private void Awake()
{
cameraRigController = GetComponent<CameraRigController>();
}
private static bool CanUserSpectateBody(NetworkUser viewer, CharacterBody body)
{
return Util.LookUpBodyNetworkUser(body.gameObject);
}
public static GameObject GetNextSpectateGameObject(NetworkUser viewer, GameObject currentGameObject)
{
ReadOnlyCollection<CharacterBody> readOnlyInstancesList = CharacterBody.readOnlyInstancesList;
if (readOnlyInstancesList.Count == 0)
{
return null;
}
CharacterBody characterBody = (currentGameObject ? currentGameObject.GetComponent<CharacterBody>() : null);
int num = (characterBody ? readOnlyInstancesList.IndexOf(characterBody) : 0);
for (int i = num + 1; i < readOnlyInstancesList.Count; i++)
{
if (CanUserSpectateBody(viewer, readOnlyInstancesList[i]))
{
return readOnlyInstancesList[i].gameObject;
}
}
for (int j = 0; j <= num; j++)
{
if (CanUserSpectateBody(viewer, readOnlyInstancesList[j]))
{
return readOnlyInstancesList[j].gameObject;
}
}
return null;
}
public static GameObject GetPreviousSpectateGameObject(NetworkUser viewer, GameObject currentGameObject)
{
ReadOnlyCollection<CharacterBody> readOnlyInstancesList = CharacterBody.readOnlyInstancesList;
if (readOnlyInstancesList.Count == 0)
{
return null;
}
CharacterBody characterBody = (currentGameObject ? currentGameObject.GetComponent<CharacterBody>() : null);
int num = (characterBody ? readOnlyInstancesList.IndexOf(characterBody) : 0);
for (int num2 = num - 1; num2 >= 0; num2--)
{
if (CanUserSpectateBody(viewer, readOnlyInstancesList[num2]))
{
return readOnlyInstancesList[num2].gameObject;
}
}
for (int num3 = readOnlyInstancesList.Count - 1; num3 >= num; num3--)
{
if (CanUserSpectateBody(viewer, readOnlyInstancesList[num3]))
{
return readOnlyInstancesList[num3].gameObject;
}
}
return null;
}
private void Update()
{
Player player = cameraRigController.localUserViewer?.inputPlayer;
if (cameraRigController.cameraMode != null && cameraRigController.cameraMode.IsSpectating(cameraRigController) && player != null)
{
if (player.GetButtonDown(7))
{
cameraRigController.nextTarget = GetNextSpectateGameObject(cameraRigController.viewer, cameraRigController.target);
}
if (player.GetButtonDown(8))
{
cameraRigController.nextTarget = GetPreviousSpectateGameObject(cameraRigController.viewer, cameraRigController.target);
}
}
}
}