r2mods/ilspy_dump/ror2_csproj/RoR2/ConstrainToScreen.cs

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2024-10-04 07:26:37 +00:00
using System.Collections.Generic;
using UnityEngine;
namespace RoR2;
public class ConstrainToScreen : MonoBehaviour
{
private static float boundaryUVSize;
private static List<Transform> instanceTransformsList;
static ConstrainToScreen()
{
boundaryUVSize = 0.05f;
instanceTransformsList = new List<Transform>();
SceneCamera.onSceneCameraPreCull += OnSceneCameraPreCull;
}
private static void OnSceneCameraPreCull(SceneCamera sceneCamera)
{
Camera camera = sceneCamera.camera;
for (int i = 0; i < instanceTransformsList.Count; i++)
{
Transform transform = instanceTransformsList[i];
Vector3 position = camera.WorldToViewportPoint(transform.position);
position.x = Mathf.Clamp(position.x, boundaryUVSize, 1f - boundaryUVSize);
position.y = Mathf.Clamp(position.y, boundaryUVSize, 1f - boundaryUVSize);
transform.position = camera.ViewportToWorldPoint(position);
}
}
private void OnEnable()
{
instanceTransformsList.Add(base.transform);
}
private void OnDisable()
{
instanceTransformsList.Remove(base.transform);
}
}