239 lines
4.0 KiB
C#
239 lines
4.0 KiB
C#
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using System.Runtime.InteropServices;
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using Unity;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class GenericEnergyComponent : NetworkBehaviour
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{
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[SerializeField]
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private float _capacity = 1f;
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[SerializeField]
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private float _chargeRate = 1f;
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[SyncVar]
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private Run.FixedTimeStamp referenceTime;
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private float _internalChargeRate;
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public bool hasEffectiveAuthority { get; private set; }
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public float energy
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{
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get
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{
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if (internalChargeRate == 0f)
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{
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return (referenceTime - Run.FixedTimeStamp.zero) * capacity;
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}
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return Mathf.Clamp01(referenceTime.timeSince * internalChargeRate) * capacity;
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}
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set
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{
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float num = (capacity.Equals(0f) ? 0f : Mathf.Clamp01(value / capacity));
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if (internalChargeRate == 0f)
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{
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NetworkreferenceTime = Run.FixedTimeStamp.zero + num;
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}
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else
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{
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NetworkreferenceTime = Run.FixedTimeStamp.now - num / internalChargeRate;
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}
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}
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}
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public float normalizedEnergy
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{
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get
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{
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if (capacity == 0f)
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{
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return 0f;
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}
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return Mathf.Clamp01(energy / capacity);
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}
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}
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private float internalChargeRate
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{
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get
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{
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return _internalChargeRate;
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}
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set
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{
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if (_internalChargeRate != value)
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{
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float num = energy;
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_internalChargeRate = value;
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energy = num;
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}
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}
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}
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public float chargeRate
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{
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get
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{
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return _chargeRate;
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}
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set
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{
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if (_chargeRate != value)
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{
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float num = energy;
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_chargeRate = value;
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internalChargeRate = ((capacity != 0f) ? (_chargeRate / capacity) : 0f);
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energy = num;
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}
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}
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}
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public float normalizedChargeRate
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{
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get
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{
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if (capacity == 0f)
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{
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return 0f;
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}
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return chargeRate / capacity;
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}
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set
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{
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chargeRate = ((capacity != 0f) ? (value * capacity) : 0f);
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}
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}
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public float capacity
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{
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get
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{
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return _capacity;
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}
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set
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{
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if (value != _capacity)
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{
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float num = energy;
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_capacity = value;
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energy = num;
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}
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}
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}
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public Run.FixedTimeStamp NetworkreferenceTime
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{
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get
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{
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return referenceTime;
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}
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[param: In]
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set
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{
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SetSyncVar(value, ref referenceTime, 1u);
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}
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}
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private void UpdateAuthority()
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{
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hasEffectiveAuthority = Util.HasEffectiveAuthority(base.gameObject);
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}
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private void Awake()
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{
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UpdateAuthority();
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internalChargeRate = ((capacity != 0f) ? (chargeRate / capacity) : 0f);
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if (NetworkServer.active)
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{
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energy = capacity;
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}
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}
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public override void OnStartAuthority()
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{
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base.OnStartAuthority();
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UpdateAuthority();
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}
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public override void OnStopAuthority()
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{
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base.OnStopAuthority();
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UpdateAuthority();
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}
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private void OnEnable()
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{
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internalChargeRate = ((capacity != 0f) ? (chargeRate / capacity) : 0f);
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}
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private void OnDisable()
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{
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internalChargeRate = 0f;
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}
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[Server]
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public bool TakeEnergy(float amount)
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{
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if (!NetworkServer.active)
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{
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Debug.LogWarning("[Server] function 'System.Boolean RoR2.GenericEnergyComponent::TakeEnergy(System.Single)' called on client");
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return false;
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}
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if (amount > energy)
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{
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return false;
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}
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energy -= amount;
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return true;
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}
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private void UNetVersion()
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{
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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if (forceAll)
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{
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GeneratedNetworkCode._WriteFixedTimeStamp_Run(writer, referenceTime);
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return true;
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}
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bool flag = false;
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if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
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{
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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flag = true;
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}
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GeneratedNetworkCode._WriteFixedTimeStamp_Run(writer, referenceTime);
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}
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if (!flag)
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{
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writer.WritePackedUInt32(base.syncVarDirtyBits);
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}
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return flag;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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if (initialState)
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{
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referenceTime = GeneratedNetworkCode._ReadFixedTimeStamp_Run(reader);
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return;
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}
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int num = (int)reader.ReadPackedUInt32();
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if (((uint)num & (true ? 1u : 0u)) != 0)
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{
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referenceTime = GeneratedNetworkCode._ReadFixedTimeStamp_Run(reader);
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}
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}
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public override void PreStartClient()
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{
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}
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}
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