r2mods/ilspy_dump/ror2_csproj/RoR2/KillOnTimer.cs

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2024-10-04 07:26:37 +00:00
using UnityEngine;
using UnityEngine.Networking;
namespace RoR2;
public class KillOnTimer : MonoBehaviour
{
public float duration;
private float age;
private HealthComponent health;
private void Start()
{
if (!TryGetComponent<HealthComponent>(out var component))
{
Debug.LogWarning(base.gameObject.name + " does not have a health component! KillOnTimer will not work!!");
}
else
{
health = component;
}
}
private void Update()
{
age += Time.deltaTime;
if (age > duration)
{
if ((bool)health && NetworkServer.active)
{
health.Suicide();
}
base.enabled = false;
}
}
}