176 lines
3.5 KiB
C#
176 lines
3.5 KiB
C#
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Runtime.InteropServices;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking;
|
||
|
|
||
|
namespace RoR2;
|
||
|
|
||
|
public class MasterSpawnSlotController : NetworkBehaviour
|
||
|
{
|
||
|
public interface ISlot
|
||
|
{
|
||
|
bool IsOpen();
|
||
|
|
||
|
void Spawn(GameObject summonerBodyObject, Xoroshiro128Plus rng, Action<ISlot, SpawnCard.SpawnResult> callback = null);
|
||
|
|
||
|
void Kill();
|
||
|
}
|
||
|
|
||
|
public List<ISlot> slots = new List<ISlot>();
|
||
|
|
||
|
[SyncVar]
|
||
|
private int _openSlotCount;
|
||
|
|
||
|
public int openSlotCount
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
return CalcOpenSlotCount();
|
||
|
}
|
||
|
return _openSlotCount;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int Network_openSlotCount
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _openSlotCount;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref _openSlotCount, 1u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private int CalcOpenSlotCount()
|
||
|
{
|
||
|
int num = 0;
|
||
|
foreach (ISlot slot in slots)
|
||
|
{
|
||
|
if (slot.IsOpen())
|
||
|
{
|
||
|
num++;
|
||
|
}
|
||
|
}
|
||
|
return num;
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
GetComponents(slots);
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void SpawnAllOpen(GameObject summonerBodyObject, Xoroshiro128Plus rng, Action<ISlot, SpawnCard.SpawnResult> callback = null)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.MasterSpawnSlotController::SpawnAllOpen(UnityEngine.GameObject,Xoroshiro128Plus,System.Action`2<RoR2.MasterSpawnSlotController/ISlot,RoR2.SpawnCard/SpawnResult>)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
foreach (ISlot slot in slots)
|
||
|
{
|
||
|
if (slot.IsOpen())
|
||
|
{
|
||
|
slot.Spawn(summonerBodyObject, rng, callback);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void SpawnRandomOpen(int spawnCount, Xoroshiro128Plus rng, GameObject summonerBodyObject, Action<ISlot, SpawnCard.SpawnResult> callback = null)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.MasterSpawnSlotController::SpawnRandomOpen(System.Int32,Xoroshiro128Plus,UnityEngine.GameObject,System.Action`2<RoR2.MasterSpawnSlotController/ISlot,RoR2.SpawnCard/SpawnResult>)' called on client");
|
||
|
return;
|
||
|
}
|
||
|
List<ISlot> list = new List<ISlot>();
|
||
|
foreach (ISlot slot in slots)
|
||
|
{
|
||
|
if (slot.IsOpen())
|
||
|
{
|
||
|
list.Add(slot);
|
||
|
}
|
||
|
}
|
||
|
Util.ShuffleList(list, rng);
|
||
|
for (int i = 0; i < spawnCount && i < list.Count; i++)
|
||
|
{
|
||
|
list[i].Spawn(summonerBodyObject, rng, callback);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void KillAll()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.MasterSpawnSlotController::KillAll()' called on client");
|
||
|
return;
|
||
|
}
|
||
|
foreach (ISlot slot in slots)
|
||
|
{
|
||
|
slot.Kill();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
Network_openSlotCount = CalcOpenSlotCount();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
if (forceAll)
|
||
|
{
|
||
|
writer.WritePackedUInt32((uint)_openSlotCount);
|
||
|
return true;
|
||
|
}
|
||
|
bool flag = false;
|
||
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.WritePackedUInt32((uint)_openSlotCount);
|
||
|
}
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
}
|
||
|
return flag;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
if (initialState)
|
||
|
{
|
||
|
_openSlotCount = (int)reader.ReadPackedUInt32();
|
||
|
return;
|
||
|
}
|
||
|
int num = (int)reader.ReadPackedUInt32();
|
||
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
_openSlotCount = (int)reader.ReadPackedUInt32();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
}
|
||
|
}
|