r2mods/ilspy_dump/ror2_csproj/RoR2/Path.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.Generic;
using RoR2.Navigation;
namespace RoR2;
public class Path : IDisposable
{
public struct Waypoint : IEquatable<Waypoint>
{
public NodeGraph.NodeIndex nodeIndex;
public float minJumpHeight;
public bool Equals(Waypoint other)
{
if (nodeIndex.Equals(other.nodeIndex))
{
return minJumpHeight.Equals(other.minJumpHeight);
}
return false;
}
public override bool Equals(object other)
{
if (other is Waypoint other2)
{
return Equals(other2);
}
return false;
}
public override int GetHashCode()
{
return (nodeIndex.GetHashCode() * 397) ^ minJumpHeight.GetHashCode();
}
}
private static readonly Stack<Waypoint[]> waypointsBufferPool = new Stack<Waypoint[]>();
private const int pooledBufferSize = 64;
private Waypoint[] waypointsBuffer;
private int firstWaypointIndex;
public NodeGraph nodeGraph { get; private set; }
public PathStatus status { get; set; }
public int waypointsCount { get; private set; }
public Waypoint this[int i] => waypointsBuffer[firstWaypointIndex + i];
private static Waypoint[] GetWaypointsBuffer()
{
if (waypointsBufferPool.Count == 0)
{
return new Waypoint[64];
}
return waypointsBufferPool.Pop();
}
private static void FreeWaypointsBuffer(Waypoint[] buffer)
{
if (buffer.Length == 64)
{
waypointsBufferPool.Push(buffer);
}
}
public Path(NodeGraph nodeGraph)
{
this.nodeGraph = nodeGraph;
waypointsBuffer = GetWaypointsBuffer();
firstWaypointIndex = waypointsBuffer.Length;
}
public void Dispose()
{
FreeWaypointsBuffer(waypointsBuffer);
}
public void PushWaypointToFront(NodeGraph.NodeIndex nodeIndex, float minJumpHeight)
{
if (waypointsCount + 1 >= waypointsBuffer.Length)
{
Waypoint[] array = waypointsBuffer;
waypointsBuffer = new Waypoint[waypointsCount + 32];
Array.Copy(array, 0, waypointsBuffer, waypointsBuffer.Length - array.Length, array.Length);
FreeWaypointsBuffer(array);
}
firstWaypointIndex = waypointsBuffer.Length - ++waypointsCount;
waypointsBuffer[firstWaypointIndex] = new Waypoint
{
nodeIndex = nodeIndex,
minJumpHeight = minJumpHeight
};
}
public void WriteWaypointsToList(List<Waypoint> waypointsList)
{
if (waypointsList.Capacity < waypointsList.Count + waypointsCount)
{
waypointsList.Capacity = waypointsList.Count + waypointsCount;
}
for (int i = firstWaypointIndex; i < waypointsBuffer.Length; i++)
{
waypointsList.Add(waypointsBuffer[i]);
}
}
public void Clear()
{
status = PathStatus.Invalid;
waypointsCount = 0;
firstWaypointIndex = waypointsBuffer.Length;
}
}