73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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public class ShrineBehavior : NetworkBehaviour
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{
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private static int kRpcRpcSetPingable;
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[ClientRpc]
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protected virtual void RpcSetPingable(bool value)
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{
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NetworkIdentity component = GetComponent<NetworkIdentity>();
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if ((bool)component)
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{
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component.isPingable = value;
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}
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}
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private void UNetVersion()
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{
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}
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protected static void InvokeRpcRpcSetPingable(NetworkBehaviour obj, NetworkReader reader)
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{
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if (!NetworkClient.active)
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{
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Debug.LogError("RPC RpcSetPingable called on server.");
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}
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else
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{
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((ShrineBehavior)obj).RpcSetPingable(reader.ReadBoolean());
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}
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}
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public void CallRpcSetPingable(bool value)
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{
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if (!NetworkServer.active)
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{
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Debug.LogError("RPC Function RpcSetPingable called on client.");
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return;
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}
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NetworkWriter networkWriter = new NetworkWriter();
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networkWriter.Write((short)0);
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networkWriter.Write((short)2);
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networkWriter.WritePackedUInt32((uint)kRpcRpcSetPingable);
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networkWriter.Write(GetComponent<NetworkIdentity>().netId);
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networkWriter.Write(value);
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SendRPCInternal(networkWriter, 0, "RpcSetPingable");
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}
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static ShrineBehavior()
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{
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kRpcRpcSetPingable = 85555619;
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NetworkBehaviour.RegisterRpcDelegate(typeof(ShrineBehavior), kRpcRpcSetPingable, InvokeRpcRpcSetPingable);
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NetworkCRC.RegisterBehaviour("ShrineBehavior", 0);
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}
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public override bool OnSerialize(NetworkWriter writer, bool forceAll)
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{
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bool result = default(bool);
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return result;
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}
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public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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}
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public override void PreStartClient()
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{
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}
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}
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