21 lines
524 B
C#
21 lines
524 B
C#
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using UnityEngine.Networking;
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namespace RoR2;
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public class SyncListUserVote : SyncListStruct<UserVote>
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{
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public override void SerializeItem(NetworkWriter writer, UserVote item)
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{
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writer.Write(item.networkUserObject);
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writer.WritePackedUInt32((uint)item.voteChoiceIndex);
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}
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public override UserVote DeserializeItem(NetworkReader reader)
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{
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UserVote result = default(UserVote);
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result.networkUserObject = reader.ReadGameObject();
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result.voteChoiceIndex = (int)reader.ReadPackedUInt32();
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return result;
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}
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}
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