r2mods/ilspy_dump/ror2_csproj/EntityStates.AcidLarva/Death.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.AcidLarva;
public class Death : GenericCharacterDeath
{
public static float deathDelay;
public static GameObject deathEffectPrefab;
private bool hasDied;
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge > deathDelay && !hasDied)
{
hasDied = true;
DestroyModel();
EffectManager.SimpleImpactEffect(deathEffectPrefab, base.characterBody.corePosition, Vector3.up, transmit: false);
if (NetworkServer.active)
{
DestroyBodyAsapServer();
}
}
}
public override void OnExit()
{
DestroyModel();
base.OnExit();
}
}