115 lines
2.8 KiB
C#
115 lines
2.8 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.ClayBoss;
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public class FireTarball : BaseState
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{
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public static GameObject effectPrefab;
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public static GameObject projectilePrefab;
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public static int tarballCountMax = 3;
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public static float damageCoefficient;
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public static float baseTimeBetweenShots = 1f;
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public static float cooldownDuration = 2f;
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public static float recoilAmplitude = 1f;
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public static string attackSoundString;
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public static float spreadBloomValue = 0.3f;
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private int tarballCount;
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private Ray aimRay;
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private Transform modelTransform;
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private float duration;
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private float fireTimer;
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private float timeBetweenShots;
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private void FireSingleTarball(string targetMuzzle)
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{
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PlayCrossfade("Body", "FireTarBall", 0.1f);
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Util.PlaySound(attackSoundString, base.gameObject);
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aimRay = GetAimRay();
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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Transform transform = component.FindChild(targetMuzzle);
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if ((bool)transform)
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{
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aimRay.origin = transform.position;
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}
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}
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}
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AddRecoil(-1f * recoilAmplitude, -2f * recoilAmplitude, -1f * recoilAmplitude, 1f * recoilAmplitude);
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if ((bool)effectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, targetMuzzle, transmit: true);
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}
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if (base.isAuthority)
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{
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Vector3 forward = Vector3.ProjectOnPlane(aimRay.direction, Vector3.up);
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ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(forward), base.gameObject, damageStat * damageCoefficient, 0f, Util.CheckRoll(critStat, base.characterBody.master));
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}
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base.characterBody.AddSpreadBloom(spreadBloomValue);
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}
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public override void OnEnter()
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{
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base.OnEnter();
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timeBetweenShots = baseTimeBetweenShots / attackSpeedStat;
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duration = (baseTimeBetweenShots * (float)tarballCountMax + cooldownDuration) / attackSpeedStat;
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modelTransform = GetModelTransform();
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(2f);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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fireTimer -= GetDeltaTime();
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if (fireTimer <= 0f)
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{
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if (tarballCount < tarballCountMax)
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{
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fireTimer += timeBetweenShots;
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FireSingleTarball("BottomMuzzle");
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tarballCount++;
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}
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else
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{
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fireTimer += 9999f;
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PlayCrossfade("Body", "ExitTarBall", "ExitTarBall.playbackRate", (cooldownDuration - baseTimeBetweenShots) / attackSpeedStat, 0.1f);
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}
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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