r2mods/ilspy_dump/ror2_csproj/EntityStates.Croco/FireSpit.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.Croco;
public class FireSpit : BaseState
{
[SerializeField]
public GameObject projectilePrefab;
[SerializeField]
public GameObject effectPrefab;
[SerializeField]
public float baseDuration = 2f;
[SerializeField]
public float damageCoefficient = 1.2f;
[SerializeField]
public float force = 20f;
[SerializeField]
public string attackString;
[SerializeField]
public float recoilAmplitude;
[SerializeField]
public float bloom;
private float duration;
private CrocoDamageTypeController crocoDamageTypeController;
private static int FireSpitStateHash = Animator.StringToHash("FireSpit");
private static int FireSpitParamHash = Animator.StringToHash("FireSpit.playbackRate");
public override void OnEnter()
{
base.OnEnter();
crocoDamageTypeController = GetComponent<CrocoDamageTypeController>();
Ray ray = GetAimRay();
TrajectoryAimAssist.ApplyTrajectoryAimAssist(ref ray, projectilePrefab, base.gameObject);
duration = baseDuration / attackSpeedStat;
StartAimMode(duration + 2f);
PlayAnimation("Gesture, Mouth", FireSpitStateHash, FireSpitParamHash, duration);
Util.PlaySound(attackString, base.gameObject);
AddRecoil(-1f * recoilAmplitude, -1.5f * recoilAmplitude, -0.25f * recoilAmplitude, 0.25f * recoilAmplitude);
base.characterBody.AddSpreadBloom(bloom);
string muzzleName = "MouthMuzzle";
if ((bool)effectPrefab)
{
EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, muzzleName, transmit: false);
}
if (base.isAuthority)
{
DamageTypeCombo value = (crocoDamageTypeController ? crocoDamageTypeController.GetDamageType() : DamageTypeCombo.Generic);
FireProjectileInfo fireProjectileInfo = default(FireProjectileInfo);
fireProjectileInfo.projectilePrefab = projectilePrefab;
fireProjectileInfo.position = ray.origin;
fireProjectileInfo.rotation = Util.QuaternionSafeLookRotation(ray.direction);
fireProjectileInfo.owner = base.gameObject;
fireProjectileInfo.damage = damageStat * damageCoefficient;
fireProjectileInfo.damageTypeOverride = value;
fireProjectileInfo.force = force;
fireProjectileInfo.crit = Util.CheckRoll(critStat, base.characterBody.master);
ProjectileManager.instance.FireProjectile(fireProjectileInfo);
}
}
public override void OnExit()
{
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Skill;
}
}