59 lines
1.7 KiB
C#
59 lines
1.7 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Heretic;
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public class SpawnState : BaseState
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{
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public static float duration = 4f;
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public static string spawnSoundString;
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public static GameObject effectPrefab;
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public static Material overlayMaterial;
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public static float overlayDuration;
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private static int SpawnStateHash = Animator.StringToHash("Spawn");
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private static int SpawnParamHash = Animator.StringToHash("Spawn.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(spawnSoundString, base.gameObject);
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EffectManager.SimpleEffect(effectPrefab, base.characterBody.corePosition, Quaternion.identity, transmit: false);
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PlayAnimation("Body", SpawnStateHash, SpawnParamHash, duration);
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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CharacterModel component = modelTransform.GetComponent<CharacterModel>();
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if ((bool)component && (bool)overlayMaterial)
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{
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TemporaryOverlayInstance temporaryOverlayInstance = TemporaryOverlayManager.AddOverlay(component.gameObject);
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temporaryOverlayInstance.duration = overlayDuration;
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temporaryOverlayInstance.destroyComponentOnEnd = true;
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temporaryOverlayInstance.originalMaterial = overlayMaterial;
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temporaryOverlayInstance.inspectorCharacterModel = component;
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temporaryOverlayInstance.alphaCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f);
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temporaryOverlayInstance.animateShaderAlpha = true;
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Death;
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}
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}
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