38 lines
594 B
C#
38 lines
594 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.MinorConstruct;
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public class Hidden : BaseHideState
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{
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[SerializeField]
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public BuffDef buffDef;
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public override void OnEnter()
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{
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base.OnEnter();
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if ((bool)buffDef)
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{
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base.characterBody.AddBuff(buffDef);
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!base.characterBody.outOfCombat || !base.characterBody.outOfDanger)
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{
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outer.SetNextState(new Revealed());
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}
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}
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public override void OnExit()
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{
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if ((bool)buffDef)
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{
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base.characterBody.RemoveBuff(buffDef);
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}
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base.OnExit();
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}
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}
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