31 lines
616 B
C#
31 lines
616 B
C#
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namespace EntityStates.Missions.BrotherEncounter;
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public class PreEncounter : BaseState
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{
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public static float duration;
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private ChildLocator childLocator;
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public override void OnEnter()
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{
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base.OnEnter();
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childLocator = GetComponent<ChildLocator>();
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childLocator.FindChild("PreEncounter").gameObject.SetActive(value: true);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextState(new Phase1());
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}
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}
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public override void OnExit()
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{
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childLocator.FindChild("PreEncounter").gameObject.SetActive(value: false);
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base.OnExit();
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}
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}
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