27 lines
568 B
C#
27 lines
568 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.TeleporterHealNovaController;
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public class TeleporterHealNovaWindup : BaseState
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{
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public static GameObject chargeEffectPrefab;
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public static float duration;
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public override void OnEnter()
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{
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base.OnEnter();
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EffectManager.SimpleEffect(chargeEffectPrefab, base.transform.position, Quaternion.identity, transmit: false);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority && duration <= base.fixedAge)
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{
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outer.SetNextState(new TeleporterHealNovaPulse());
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}
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}
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}
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