28 lines
499 B
C#
28 lines
499 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates;
|
||
|
|
||
|
public class SleepState : EntityState
|
||
|
{
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
Animator modelAnimator = GetModelAnimator();
|
||
|
if ((bool)modelAnimator)
|
||
|
{
|
||
|
int layerIndex = modelAnimator.GetLayerIndex("Body");
|
||
|
modelAnimator.Play("Sleep", layerIndex, 0f);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void FixedUpdate()
|
||
|
{
|
||
|
base.FixedUpdate();
|
||
|
}
|
||
|
|
||
|
public override InterruptPriority GetMinimumInterruptPriority()
|
||
|
{
|
||
|
return InterruptPriority.Any;
|
||
|
}
|
||
|
}
|