25 lines
434 B
C#
25 lines
434 B
C#
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using UnityEngine;
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namespace EntityStates;
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public class TestState1 : EntityState
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{
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public override void OnEnter()
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{
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Debug.LogFormat("{0} Entering TestState1.", base.gameObject);
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}
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public override void OnExit()
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{
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Debug.LogFormat("{0} Exiting TestState1.", base.gameObject);
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}
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public override void FixedUpdate()
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{
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if (base.isAuthority && Input.GetButton("Fire1"))
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{
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outer.SetNextState(new TestState2());
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}
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}
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}
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