27 lines
880 B
C#
27 lines
880 B
C#
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using UnityEngine;
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namespace RoR2;
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public static class AnimationParameters
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{
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public static readonly int isMoving = Animator.StringToHash("isMoving");
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public static readonly int turnAngle = Animator.StringToHash("turnAngle");
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public static readonly int isGrounded = Animator.StringToHash("isGrounded");
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public static readonly int mainRootPlaybackRate = Animator.StringToHash("mainRootPlaybackRate");
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public static readonly int forwardSpeed = Animator.StringToHash("forwardSpeed");
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public static readonly int rightSpeed = Animator.StringToHash("rightSpeed");
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public static readonly int upSpeed = Animator.StringToHash("upSpeed");
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public static readonly int walkSpeed = Animator.StringToHash("walkSpeed");
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public static readonly int isSprinting = Animator.StringToHash("isSprinting");
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public static readonly int aimWeight = Animator.StringToHash("aimWeight");
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}
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