29 lines
666 B
C#
29 lines
666 B
C#
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using System;
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using ThreeEyedGames;
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using UnityEngine;
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namespace RoR2;
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public class ArtifactFormulaDisplay : MonoBehaviour
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{
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[Serializable]
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public struct ArtifactCompoundDisplayInfo
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{
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public ArtifactCompoundDef artifactCompoundDef;
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public Decal decal;
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}
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public ArtifactCompoundDisplayInfo[] artifactCompoundDisplayInfos;
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private void Start()
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{
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ArtifactCompoundDisplayInfo[] array = artifactCompoundDisplayInfos;
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for (int i = 0; i < array.Length; i++)
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{
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ArtifactCompoundDisplayInfo artifactCompoundDisplayInfo = array[i];
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artifactCompoundDisplayInfo.decal.Material = artifactCompoundDisplayInfo.artifactCompoundDef.decalMaterial;
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}
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}
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}
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