14 lines
217 B
C#
14 lines
217 B
C#
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using System;
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using UnityEngine.AddressableAssets;
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namespace RoR2;
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[Serializable]
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public class AssetReferenceSceneDef : AssetReferenceT<SceneDef>
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{
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public AssetReferenceSceneDef(string guid)
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: base(guid)
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{
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}
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}
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