41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
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using UnityEngine;
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namespace RoR2;
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public struct CharacterAnimParamAvailability
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{
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public bool isMoving;
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public bool turnAngle;
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public bool isGrounded;
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public bool mainRootPlaybackRate;
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public bool forwardSpeed;
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public bool rightSpeed;
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public bool upSpeed;
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public bool walkSpeed;
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public bool isSprinting;
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public static CharacterAnimParamAvailability FromAnimator(Animator animator)
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{
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AnimatorControllerParameter[] parameters = animator.parameters;
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CharacterAnimParamAvailability result = default(CharacterAnimParamAvailability);
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result.isMoving = Util.HasAnimationParameter(AnimationParameters.isMoving, parameters);
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result.turnAngle = Util.HasAnimationParameter(AnimationParameters.turnAngle, parameters);
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result.isGrounded = Util.HasAnimationParameter(AnimationParameters.isGrounded, parameters);
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result.mainRootPlaybackRate = Util.HasAnimationParameter(AnimationParameters.mainRootPlaybackRate, parameters);
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result.forwardSpeed = Util.HasAnimationParameter(AnimationParameters.forwardSpeed, parameters);
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result.rightSpeed = Util.HasAnimationParameter(AnimationParameters.rightSpeed, parameters);
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result.upSpeed = Util.HasAnimationParameter(AnimationParameters.upSpeed, parameters);
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result.walkSpeed = Util.HasAnimationParameter(AnimationParameters.walkSpeed, parameters);
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result.isSprinting = Util.HasAnimationParameter(AnimationParameters.isSprinting, parameters);
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return result;
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}
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}
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