76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
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using UnityEngine;
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using UnityEngine.Networking;
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namespace RoR2;
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[CreateAssetMenu(menuName = "RoR2/GameObjectFactory")]
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public class GameObjectFactory : ScriptableObject
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{
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public bool clearOnPerformInstantiate = true;
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private GameObject prefab;
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private Vector3 spawnPosition;
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private Quaternion spawnRotation;
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private bool isNetworkPrefab;
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private AnimationClip spawnModificationsClip;
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public void Reset()
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{
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Clear();
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clearOnPerformInstantiate = true;
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}
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public void Clear()
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{
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prefab = null;
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spawnPosition = Vector3.zero;
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spawnRotation = Quaternion.identity;
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isNetworkPrefab = false;
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spawnModificationsClip = null;
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}
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public void SetPrefab(GameObject newPrefab)
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{
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prefab = newPrefab;
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isNetworkPrefab = prefab?.GetComponent<NetworkIdentity>();
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}
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public void SetSpawnLocation(Transform newSpawnLocation)
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{
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spawnPosition = newSpawnLocation.position;
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spawnRotation = newSpawnLocation.rotation;
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}
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public void SetSpawnModificationsClip(AnimationClip newSpawnModificationsClip)
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{
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spawnModificationsClip = newSpawnModificationsClip;
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}
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public void PerformInstantiate()
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{
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if ((bool)prefab)
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{
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GameObject gameObject = Object.Instantiate(prefab, spawnPosition, spawnRotation);
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if ((bool)spawnModificationsClip)
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{
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Animator obj = gameObject.AddComponent<Animator>();
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spawnModificationsClip.SampleAnimation(gameObject, 0f);
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Object.Destroy(obj);
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}
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gameObject.SetActive(value: true);
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if (isNetworkPrefab && NetworkServer.active)
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{
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NetworkServer.Spawn(gameObject);
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}
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if (clearOnPerformInstantiate)
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{
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Clear();
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}
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}
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}
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}
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