1209 lines
31 KiB
C#
1209 lines
31 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Runtime.InteropServices;
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using EntityStates;
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using RoR2.CharacterAI;
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using RoR2.UI;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Networking;
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namespace RoR2;
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[RequireComponent(typeof(HoldoutZoneController))]
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[RequireComponent(typeof(SceneExitController))]
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public sealed class TeleporterInteraction : NetworkBehaviour, IInteractable
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{
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public enum ActivationState
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{
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Idle,
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IdleToCharging,
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Charging,
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Charged,
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Finished
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}
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private abstract class BaseTeleporterState : BaseState
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{
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protected TeleporterInteraction teleporterInteraction { get; private set; }
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public abstract ActivationState backwardsCompatibleActivationState { get; }
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protected virtual bool shouldEnableChargingSphere => false;
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public override void OnEnter()
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{
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base.OnEnter();
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teleporterInteraction = GetComponent<TeleporterInteraction>();
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teleporterInteraction.holdoutZoneController.enabled = shouldEnableChargingSphere;
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}
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public virtual Interactability GetInteractability(Interactor activator)
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{
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return Interactability.Disabled;
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}
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public virtual string GetContextString(Interactor activator)
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{
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return null;
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}
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public virtual void OnInteractionBegin(Interactor activator)
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{
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}
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protected void SetChildActive(string childLocatorName, bool newActive)
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{
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Transform transform = teleporterInteraction.modelChildLocator.FindChild(childLocatorName);
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if ((bool)transform)
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{
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transform.gameObject.SetActive(newActive);
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}
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}
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}
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private class IdleState : BaseTeleporterState
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{
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private float _tutorialWavePillarTimer;
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private bool _canTutorialWavePillarTrigger = TutorialManager.isTutorialEnabled;
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public override ActivationState backwardsCompatibleActivationState => ActivationState.Idle;
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public override Interactability GetInteractability(Interactor activator)
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{
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return Interactability.Available;
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}
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public override string GetContextString(Interactor activator)
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{
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return Language.GetString(base.teleporterInteraction.beginContextString);
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}
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public override void OnInteractionBegin(Interactor activator)
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{
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Chat.SendBroadcastChat(new SubjectChatMessage
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{
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subjectAsCharacterBody = activator.GetComponent<CharacterBody>(),
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baseToken = "PLAYER_ACTIVATED_TELEPORTER"
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});
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if (base.teleporterInteraction.showExtraBossesIndicator)
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{
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Chat.SendBroadcastChat(new Chat.SimpleChatMessage
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{
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baseToken = "SHRINE_BOSS_BEGIN_TRIAL"
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});
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}
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base.teleporterInteraction.chargeActivatorServer = activator.gameObject;
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outer.SetNextState(new IdleToChargingState());
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!_canTutorialWavePillarTrigger)
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{
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return;
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}
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_tutorialWavePillarTimer -= Time.fixedDeltaTime;
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if (_tutorialWavePillarTimer < 0f)
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{
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_tutorialWavePillarTimer = base.teleporterInteraction.triggerWavePillarInterval;
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if (Run.instance.ambientLevel >= base.teleporterInteraction.sceneStartAmbientLevel + 2f)
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{
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_canTutorialWavePillarTrigger = false;
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SetChildActive("TutorialWavePillar", newActive: true);
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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SetChildActive("TutorialWavePillar", newActive: false);
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}
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}
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private class IdleToChargingState : BaseTeleporterState
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{
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public override ActivationState backwardsCompatibleActivationState => ActivationState.IdleToCharging;
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public override void OnEnter()
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{
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base.OnEnter();
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SetChildActive("IdleToChargingEffect", newActive: true);
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SetChildActive("PPVolume", newActive: true);
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base.teleporterInteraction.NetworkisActivated = true;
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base.teleporterInteraction.teleporterPositionIndicator.GetComponent<ChargeIndicatorController>().isActivated = true;
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}
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public override void OnExit()
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{
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SetChildActive("IdleToChargingEffect", newActive: false);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > 3f && NetworkServer.active)
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{
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outer.SetNextState(new ChargingState());
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}
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}
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}
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private class ChargingState : BaseTeleporterState
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{
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private CombatDirector bonusDirector => base.teleporterInteraction.bonusDirector;
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private CombatDirector bossDirector => base.teleporterInteraction.bossDirector;
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protected override bool shouldEnableChargingSphere => true;
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public override ActivationState backwardsCompatibleActivationState => ActivationState.Charging;
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public override void OnEnter()
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{
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base.OnEnter();
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TeleporterInteraction.onTeleporterBeginChargingGlobal?.Invoke(base.teleporterInteraction);
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if (NetworkServer.active)
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{
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if ((bool)bonusDirector)
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{
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bonusDirector.enabled = true;
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}
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if ((bool)bossDirector)
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{
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bossDirector.enabled = true;
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bossDirector.monsterCredit += (int)(600f * Mathf.Pow(Run.instance.compensatedDifficultyCoefficient, 0.5f) * (float)(1 + base.teleporterInteraction.shrineBonusStacks));
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bossDirector.currentSpawnTarget = base.gameObject;
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bossDirector.SetNextSpawnAsBoss();
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}
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if ((bool)DirectorCore.instance)
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{
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CombatDirector[] components = DirectorCore.instance.GetComponents<CombatDirector>();
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if (components.Length != 0)
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{
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CombatDirector[] array = components;
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for (int i = 0; i < array.Length; i++)
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{
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array[i].enabled = false;
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}
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}
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}
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if ((bool)base.teleporterInteraction.outsideInteractableLocker)
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{
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base.teleporterInteraction.outsideInteractableLocker.enabled = true;
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}
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ReadOnlyCollection<TeamComponent> teamMembers = TeamComponent.GetTeamMembers(TeamIndex.Player);
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for (int j = 0; j < teamMembers.Count; j++)
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{
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TeamComponent teamComponent = teamMembers[j];
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CharacterBody body = teamComponent.body;
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if (!body)
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{
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continue;
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}
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CharacterMaster master = teamComponent.body.master;
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if ((bool)master)
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{
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int itemCount = master.inventory.GetItemCount(RoR2Content.Items.WardOnLevel);
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if (itemCount > 0)
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{
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GameObject obj = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/NetworkedObjects/WarbannerWard"), body.transform.position, Quaternion.identity);
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obj.GetComponent<TeamFilter>().teamIndex = TeamIndex.Player;
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obj.GetComponent<BuffWard>().Networkradius = 8f + 8f * (float)itemCount;
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NetworkServer.Spawn(obj);
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}
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}
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}
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}
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SetChildActive("ChargingEffect", newActive: true);
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}
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public override void OnExit()
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{
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if (NetworkServer.active)
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{
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if ((bool)base.teleporterInteraction.outsideInteractableLocker)
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{
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base.teleporterInteraction.outsideInteractableLocker.enabled = false;
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}
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if ((bool)bossDirector)
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{
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bossDirector.enabled = false;
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}
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if ((bool)bonusDirector)
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{
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bonusDirector.enabled = false;
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}
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}
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SetChildActive("ChargingEffect", newActive: false);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active)
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{
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if (base.teleporterInteraction.holdoutZoneController.charge >= 1f)
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{
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if ((bool)bonusDirector)
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{
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bonusDirector.enabled = false;
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}
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if (base.teleporterInteraction.monstersCleared)
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{
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if ((bool)bossDirector)
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{
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bossDirector.enabled = false;
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}
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outer.SetNextState(new ChargedState());
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}
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}
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if ((bool)base.teleporterInteraction.outsideInteractableLocker)
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{
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base.teleporterInteraction.outsideInteractableLocker.radius = base.teleporterInteraction.holdoutZoneController.currentRadius;
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}
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}
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if ((bool)SceneWeatherController.instance)
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{
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SceneWeatherController.instance.weatherLerp = SceneWeatherController.instance.weatherLerpOverChargeTime.Evaluate((float)base.teleporterInteraction.chargePercent * 0.01f);
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}
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base.teleporterInteraction.UpdateMonstersClear();
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}
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public override Interactability GetInteractability(Interactor activator)
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{
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return Interactability.ConditionsNotMet;
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}
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}
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private class ChargedState : BaseTeleporterState
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{
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public override ActivationState backwardsCompatibleActivationState => ActivationState.Charged;
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public override void OnEnter()
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{
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base.OnEnter();
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base.teleporterInteraction.teleporterPositionIndicator.GetComponent<ChargeIndicatorController>().isCharged = true;
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SetChildActive("ChargedEffect", newActive: true);
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if (NetworkServer.active)
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{
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base.teleporterInteraction.AttemptToSpawnAllEligiblePortals();
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if (RunArtifactManager.instance.IsArtifactEnabled(CU8Content.Artifacts.Delusion))
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{
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ResetChests();
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}
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}
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TeleporterInteraction.onTeleporterChargedGlobal?.Invoke(base.teleporterInteraction);
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}
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private void ResetChests()
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{
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foreach (ChestBehavior instances in InstanceTracker.GetInstancesList<ChestBehavior>())
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{
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instances.CallRpcResetChests();
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}
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}
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public override void OnExit()
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{
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SetChildActive("ChargedEffect", newActive: false);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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}
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public override Interactability GetInteractability(Interactor activator)
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{
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if (!base.teleporterInteraction.monstersCleared)
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{
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return Interactability.ConditionsNotMet;
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}
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return Interactability.Available;
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}
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public override string GetContextString(Interactor activator)
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{
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return Language.GetString(base.teleporterInteraction.exitContextString);
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}
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public override void OnInteractionBegin(Interactor activator)
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{
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outer.SetNextState(new FinishedState());
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}
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}
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private class FinishedState : BaseTeleporterState
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{
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public override ActivationState backwardsCompatibleActivationState => ActivationState.Finished;
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public override void OnEnter()
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{
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base.OnEnter();
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base.teleporterInteraction.sceneExitController.Begin();
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TeleporterInteraction.onTeleporterFinishGlobal?.Invoke(base.teleporterInteraction);
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}
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}
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[Header("Component and Object References")]
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public CombatDirector bonusDirector;
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public CombatDirector bossDirector;
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public EntityStateMachine mainStateMachine;
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public OutsideInteractableLocker outsideInteractableLocker;
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[Header("Interactability")]
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public string beginContextString;
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public string exitContextString;
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[Header("Teleporter Tutorial")]
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public float triggerWavePillarInterval = 1f;
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private Dictionary<PurchaseInteraction, GameObject> interactableObjectMap;
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private BossGroup bossGroup;
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private ChildLocator modelChildLocator;
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[SyncVar]
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private bool _locked;
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[SyncVar(hook = "OnSyncTeleporterDiscovered")]
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private bool isDiscovered;
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[SyncVar]
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private bool isActivated;
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[SerializeField]
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private float discoveryRadius = 20f;
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private PositionIndicator teleporterPositionIndicator;
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private ChargeIndicatorController teleporterChargeIndicatorController;
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private Color originalTeleporterColor;
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private GameObject bossShrineIndicator;
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[SyncVar(hook = "OnSyncShouldAttemptToSpawnShopPortal")]
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private bool _shouldAttemptToSpawnShopPortal;
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[SyncVar(hook = "OnSyncShouldAttemptToSpawnGoldshoresPortal")]
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private bool _shouldAttemptToSpawnGoldshoresPortal;
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[SyncVar(hook = "OnSyncShouldAttemptToSpawnMSPortal")]
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private bool _shouldAttemptToSpawnMSPortal;
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private Xoroshiro128Plus rng;
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private GameObject chargeActivatorServer;
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private bool monstersCleared;
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[SyncVar]
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private bool showExtraBossesIndicator;
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public SpawnCard shopPortalSpawnCard;
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public SpawnCard goldshoresPortalSpawnCard;
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public SpawnCard msPortalSpawnCard;
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public PortalSpawner[] portalSpawners;
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public float baseShopSpawnChance = 0.375f;
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private List<PingIndicator> currentPings = new List<PingIndicator>();
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private Particle_SetMinSize cachedParticleMinSizeScript;
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private float particleScaleUpdateTimer;
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private const float particleScaleUpdateInterval = 0.5f;
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private bool shouldScaleParticles;
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private LocalUser cachedLocalUser;
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private static int kRpcRpcClientOnActivated;
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public float sceneStartAmbientLevel { get; private set; }
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public HoldoutZoneController holdoutZoneController { get; private set; }
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public SceneExitController sceneExitController { get; private set; }
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private BaseTeleporterState currentState => mainStateMachine.state as BaseTeleporterState;
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public ActivationState activationState => currentState?.backwardsCompatibleActivationState ?? ActivationState.Idle;
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public bool locked
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{
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get
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{
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return _locked;
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}
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set
|
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{
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Network_locked = value;
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}
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}
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public bool isIdle => currentState is IdleState;
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public bool isIdleToCharging => currentState is IdleToChargingState;
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public bool isInFinalSequence => currentState is FinishedState;
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public bool isCharging => currentState is ChargingState;
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public bool isCharged => activationState >= ActivationState.Charged;
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public float chargeFraction => holdoutZoneController.charge;
|
||
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public int shrineBonusStacks { get; set; }
|
||
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||
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private int chargePercent => holdoutZoneController.displayChargePercent;
|
||
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||
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public static TeleporterInteraction instance { get; private set; }
|
||
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||
|
public bool shouldAttemptToSpawnShopPortal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _shouldAttemptToSpawnShopPortal;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (_shouldAttemptToSpawnShopPortal != value)
|
||
|
{
|
||
|
Network_shouldAttemptToSpawnShopPortal = value;
|
||
|
if (_shouldAttemptToSpawnShopPortal && NetworkServer.active)
|
||
|
{
|
||
|
Chat.SendBroadcastChat(new Chat.SimpleChatMessage
|
||
|
{
|
||
|
baseToken = "PORTAL_SHOP_WILL_OPEN"
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool shouldAttemptToSpawnGoldshoresPortal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _shouldAttemptToSpawnGoldshoresPortal;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (_shouldAttemptToSpawnGoldshoresPortal != value)
|
||
|
{
|
||
|
Network_shouldAttemptToSpawnGoldshoresPortal = value;
|
||
|
if (_shouldAttemptToSpawnGoldshoresPortal && NetworkServer.active)
|
||
|
{
|
||
|
Chat.SendBroadcastChat(new Chat.SimpleChatMessage
|
||
|
{
|
||
|
baseToken = "PORTAL_GOLDSHORES_WILL_OPEN"
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool shouldAttemptToSpawnMSPortal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _shouldAttemptToSpawnMSPortal;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
if (_shouldAttemptToSpawnMSPortal != value)
|
||
|
{
|
||
|
Network_shouldAttemptToSpawnMSPortal = value;
|
||
|
if (_shouldAttemptToSpawnMSPortal && NetworkServer.active)
|
||
|
{
|
||
|
Chat.SendBroadcastChat(new Chat.SimpleChatMessage
|
||
|
{
|
||
|
baseToken = "PORTAL_MS_WILL_OPEN"
|
||
|
});
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool Network_locked
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _locked;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref _locked, 1u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool NetworkisDiscovered
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return isDiscovered;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
|
||
|
{
|
||
|
base.syncVarHookGuard = true;
|
||
|
OnSyncTeleporterDiscovered(value);
|
||
|
base.syncVarHookGuard = false;
|
||
|
}
|
||
|
SetSyncVar(value, ref isDiscovered, 2u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool NetworkisActivated
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return isActivated;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref isActivated, 4u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool Network_shouldAttemptToSpawnShopPortal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _shouldAttemptToSpawnShopPortal;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
|
||
|
{
|
||
|
base.syncVarHookGuard = true;
|
||
|
OnSyncShouldAttemptToSpawnShopPortal(value);
|
||
|
base.syncVarHookGuard = false;
|
||
|
}
|
||
|
SetSyncVar(value, ref _shouldAttemptToSpawnShopPortal, 8u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool Network_shouldAttemptToSpawnGoldshoresPortal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _shouldAttemptToSpawnGoldshoresPortal;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
|
||
|
{
|
||
|
base.syncVarHookGuard = true;
|
||
|
OnSyncShouldAttemptToSpawnGoldshoresPortal(value);
|
||
|
base.syncVarHookGuard = false;
|
||
|
}
|
||
|
SetSyncVar(value, ref _shouldAttemptToSpawnGoldshoresPortal, 16u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool Network_shouldAttemptToSpawnMSPortal
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return _shouldAttemptToSpawnMSPortal;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
if (NetworkServer.localClientActive && !base.syncVarHookGuard)
|
||
|
{
|
||
|
base.syncVarHookGuard = true;
|
||
|
OnSyncShouldAttemptToSpawnMSPortal(value);
|
||
|
base.syncVarHookGuard = false;
|
||
|
}
|
||
|
SetSyncVar(value, ref _shouldAttemptToSpawnMSPortal, 32u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool NetworkshowExtraBossesIndicator
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return showExtraBossesIndicator;
|
||
|
}
|
||
|
[param: In]
|
||
|
set
|
||
|
{
|
||
|
SetSyncVar(value, ref showExtraBossesIndicator, 64u);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public static event Action<TeleporterInteraction> onTeleporterBeginChargingGlobal;
|
||
|
|
||
|
public static event Action<TeleporterInteraction> onTeleporterChargedGlobal;
|
||
|
|
||
|
public static event Action<TeleporterInteraction> onTeleporterFinishGlobal;
|
||
|
|
||
|
private void OnSyncShouldAttemptToSpawnShopPortal(bool newValue)
|
||
|
{
|
||
|
Network_shouldAttemptToSpawnShopPortal = newValue;
|
||
|
if ((bool)modelChildLocator)
|
||
|
{
|
||
|
modelChildLocator.FindChild("ShopPortalIndicator").gameObject.SetActive(newValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnSyncShouldAttemptToSpawnGoldshoresPortal(bool newValue)
|
||
|
{
|
||
|
Network_shouldAttemptToSpawnGoldshoresPortal = newValue;
|
||
|
if ((bool)modelChildLocator)
|
||
|
{
|
||
|
modelChildLocator.FindChild("GoldshoresPortalIndicator").gameObject.SetActive(newValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnSyncShouldAttemptToSpawnMSPortal(bool newValue)
|
||
|
{
|
||
|
Network_shouldAttemptToSpawnMSPortal = newValue;
|
||
|
if ((bool)modelChildLocator)
|
||
|
{
|
||
|
modelChildLocator.FindChild("MSPortalIndicator").gameObject.SetActive(newValue);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnSyncTeleporterDiscovered(bool newValue)
|
||
|
{
|
||
|
NetworkisDiscovered = newValue;
|
||
|
ChargeIndicatorController component = teleporterPositionIndicator.GetComponent<ChargeIndicatorController>();
|
||
|
if ((object)component != null)
|
||
|
{
|
||
|
component.isDiscovered = newValue;
|
||
|
if (newValue)
|
||
|
{
|
||
|
component.TriggerPingAnimation();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
modelChildLocator = GetComponent<ModelLocator>().modelTransform.GetComponent<ChildLocator>();
|
||
|
holdoutZoneController = GetComponent<HoldoutZoneController>();
|
||
|
sceneExitController = GetComponent<SceneExitController>();
|
||
|
bossShrineIndicator = modelChildLocator.FindChild("BossShrineSymbol").gameObject;
|
||
|
bossGroup = GetComponent<BossGroup>();
|
||
|
if (NetworkServer.active && (bool)bossDirector)
|
||
|
{
|
||
|
bossDirector.onSpawnedServer.AddListener(OnBossDirectorSpawnedMonsterServer);
|
||
|
}
|
||
|
teleporterPositionIndicator = UnityEngine.Object.Instantiate(LegacyResourcesAPI.Load<GameObject>("Prefabs/PositionIndicators/TeleporterChargingPositionIndicator"), base.transform.position, Quaternion.identity).GetComponent<PositionIndicator>();
|
||
|
teleporterPositionIndicator.targetTransform = base.transform;
|
||
|
teleporterChargeIndicatorController = teleporterPositionIndicator.GetComponent<ChargeIndicatorController>();
|
||
|
teleporterChargeIndicatorController.holdoutZoneController = holdoutZoneController;
|
||
|
teleporterPositionIndicator.gameObject.SetActive(value: false);
|
||
|
Particle_SetMinSize component = modelChildLocator.FindChild("PassiveParticleSphere").GetComponent<Particle_SetMinSize>();
|
||
|
if ((object)component != null)
|
||
|
{
|
||
|
cachedParticleMinSizeScript = component;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Debug.LogWarning("TeleporterInteraction could not get PassiveParticleSphere's Particle_SetMinSize. Make sure it's set in the Child Locator");
|
||
|
}
|
||
|
cachedLocalUser = ((MPEventSystem)EventSystem.current)?.localUser;
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
if ((bool)teleporterPositionIndicator)
|
||
|
{
|
||
|
UnityEngine.Object.Destroy(teleporterPositionIndicator.gameObject);
|
||
|
teleporterPositionIndicator = null;
|
||
|
teleporterChargeIndicatorController = null;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnEnable()
|
||
|
{
|
||
|
instance = SingletonHelper.Assign(instance, this);
|
||
|
InstanceTracker.Add(this);
|
||
|
sceneStartAmbientLevel = Run.instance.ambientLevel;
|
||
|
}
|
||
|
|
||
|
private void OnDisable()
|
||
|
{
|
||
|
InstanceTracker.Remove(this);
|
||
|
instance = SingletonHelper.Unassign(instance, this);
|
||
|
}
|
||
|
|
||
|
private void Start()
|
||
|
{
|
||
|
if (NetworkServer.active)
|
||
|
{
|
||
|
rng = new Xoroshiro128Plus(Run.instance.stageRng.nextUlong);
|
||
|
Run.instance.PickNextStageSceneFromCurrentSceneDestinations();
|
||
|
float nextNormalizedFloat = rng.nextNormalizedFloat;
|
||
|
float num = baseShopSpawnChance / (float)(Run.instance.shopPortalCount + 1);
|
||
|
shouldAttemptToSpawnShopPortal = nextNormalizedFloat < num;
|
||
|
int stageClearCount = Run.instance.stageClearCount;
|
||
|
if ((stageClearCount + 1) % Run.stagesPerLoop == 3 && stageClearCount > Run.stagesPerLoop && !Run.instance.GetEventFlag("NoMysterySpace"))
|
||
|
{
|
||
|
shouldAttemptToSpawnMSPortal = true;
|
||
|
}
|
||
|
}
|
||
|
if (base.isClient)
|
||
|
{
|
||
|
OnSyncTeleporterDiscovered(isDiscovered);
|
||
|
teleporterPositionIndicator.GetComponent<ChargeIndicatorController>().isActivated = isActivated;
|
||
|
teleporterPositionIndicator.GetComponent<ChargeIndicatorController>().isCharged = isCharged;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void FixedUpdate()
|
||
|
{
|
||
|
bossShrineIndicator.SetActive(showExtraBossesIndicator && !isCharged);
|
||
|
teleporterPositionIndicator.gameObject.SetActive(!isIdle || (isDiscovered && cachedLocalUser.userProfile.useTeleporterDiscoveryIndicator) || currentPings.Count > 0);
|
||
|
if (base.hasAuthority && !isDiscovered && HoldoutZoneController.CountPlayersInRadius(holdoutZoneController, base.transform.position, discoveryRadius * discoveryRadius, TeamIndex.Player) > 0)
|
||
|
{
|
||
|
NetworkisDiscovered = true;
|
||
|
teleporterPositionIndicator.GetComponent<ChargeIndicatorController>().isDiscovered = true;
|
||
|
teleporterPositionIndicator.GetComponent<ChargeIndicatorController>().TriggerPingAnimation();
|
||
|
}
|
||
|
if (cachedLocalUser != null && cachedLocalUser.userProfile.useTeleporterParticleScaling)
|
||
|
{
|
||
|
shouldScaleParticles = true;
|
||
|
particleScaleUpdateTimer -= Time.fixedDeltaTime;
|
||
|
if (particleScaleUpdateTimer <= 0f)
|
||
|
{
|
||
|
particleScaleUpdateTimer = 0.5f;
|
||
|
cachedParticleMinSizeScript.SetEnabled(isEnabled: true);
|
||
|
}
|
||
|
}
|
||
|
else if (shouldScaleParticles)
|
||
|
{
|
||
|
shouldScaleParticles = false;
|
||
|
cachedParticleMinSizeScript.SetEnabled(isEnabled: false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public string GetContextString(Interactor activator)
|
||
|
{
|
||
|
return currentState?.GetContextString(activator);
|
||
|
}
|
||
|
|
||
|
public Interactability GetInteractability(Interactor activator)
|
||
|
{
|
||
|
if (locked)
|
||
|
{
|
||
|
return Interactability.Disabled;
|
||
|
}
|
||
|
return currentState?.GetInteractability(activator) ?? Interactability.Disabled;
|
||
|
}
|
||
|
|
||
|
public void OnInteractionBegin(Interactor activator)
|
||
|
{
|
||
|
CallRpcClientOnActivated(activator.gameObject);
|
||
|
currentState?.OnInteractionBegin(activator);
|
||
|
}
|
||
|
|
||
|
public bool ShouldShowOnScanner()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public bool ShouldProximityHighlight()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public bool ShouldIgnoreSpherecastForInteractibility(Interactor activator)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
[ConCommand(commandName = "activate_teleporter", flags = ConVarFlags.None, helpText = "Activates teleporter")]
|
||
|
private static void ActivateTeleporter(ConCommandArgs args)
|
||
|
{
|
||
|
Interactor component = TeamComponent.GetTeamMembers(TeamIndex.Player)[0].GetComponent<Interactor>();
|
||
|
if ((bool)component)
|
||
|
{
|
||
|
instance.CallRpcClientOnActivated(component.gameObject);
|
||
|
instance.currentState?.OnInteractionBegin(component);
|
||
|
CharacterBody component2 = component.GetComponent<CharacterBody>();
|
||
|
if ((bool)component2)
|
||
|
{
|
||
|
TeleportHelper.TeleportBody(component2, instance.transform.position);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[ClientRpc]
|
||
|
private void RpcClientOnActivated(GameObject activatorObject)
|
||
|
{
|
||
|
Util.PlaySound("Play_env_teleporter_active_button", base.gameObject);
|
||
|
}
|
||
|
|
||
|
private void UpdateMonstersClear()
|
||
|
{
|
||
|
monstersCleared = !bossGroup.enabled;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
public void AddShrineStack()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.TeleporterInteraction::AddShrineStack()' called on client");
|
||
|
}
|
||
|
else if (activationState <= ActivationState.IdleToCharging)
|
||
|
{
|
||
|
BossGroup obj = bossGroup;
|
||
|
int bonusRewardCount = obj.bonusRewardCount + 1;
|
||
|
obj.bonusRewardCount = bonusRewardCount;
|
||
|
shrineBonusStacks++;
|
||
|
NetworkshowExtraBossesIndicator = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Obsolete]
|
||
|
public bool IsInChargingRange(CharacterBody body)
|
||
|
{
|
||
|
return holdoutZoneController.IsBodyInChargingRadius(body);
|
||
|
}
|
||
|
|
||
|
private void OnBossDirectorSpawnedMonsterServer(GameObject masterObject)
|
||
|
{
|
||
|
BaseAI ai;
|
||
|
if ((bool)chargeActivatorServer)
|
||
|
{
|
||
|
ai = masterObject.GetComponent<BaseAI>();
|
||
|
if ((bool)ai)
|
||
|
{
|
||
|
ai.onBodyDiscovered += AiOnBodyDiscovered;
|
||
|
}
|
||
|
}
|
||
|
void AiOnBodyDiscovered(CharacterBody newBody)
|
||
|
{
|
||
|
ai.currentEnemy.gameObject = chargeActivatorServer;
|
||
|
ai.onBodyDiscovered -= AiOnBodyDiscovered;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void AttemptToSpawnAllEligiblePortals()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.TeleporterInteraction::AttemptToSpawnAllEligiblePortals()' called on client");
|
||
|
return;
|
||
|
}
|
||
|
if (shouldAttemptToSpawnShopPortal)
|
||
|
{
|
||
|
AttemptToSpawnShopPortal();
|
||
|
}
|
||
|
if (shouldAttemptToSpawnGoldshoresPortal)
|
||
|
{
|
||
|
AttemptToSpawnGoldshoresPortal();
|
||
|
}
|
||
|
if (shouldAttemptToSpawnMSPortal)
|
||
|
{
|
||
|
AttemptToSpawnMSPortal();
|
||
|
}
|
||
|
PortalSpawner[] array = portalSpawners;
|
||
|
for (int i = 0; i < array.Length; i++)
|
||
|
{
|
||
|
array[i].AttemptSpawnPortalServer();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private bool AttemptSpawnPortal(SpawnCard portalSpawnCard, float minDistance, float maxDistance, string successChatToken)
|
||
|
{
|
||
|
GameObject obj = DirectorCore.instance.TrySpawnObject(new DirectorSpawnRequest(portalSpawnCard, new DirectorPlacementRule
|
||
|
{
|
||
|
minDistance = minDistance,
|
||
|
maxDistance = maxDistance,
|
||
|
placementMode = DirectorPlacementRule.PlacementMode.Approximate,
|
||
|
position = base.transform.position,
|
||
|
spawnOnTarget = base.transform
|
||
|
}, rng));
|
||
|
if ((bool)obj)
|
||
|
{
|
||
|
Chat.SendBroadcastChat(new Chat.SimpleChatMessage
|
||
|
{
|
||
|
baseToken = successChatToken
|
||
|
});
|
||
|
}
|
||
|
return obj;
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void AttemptToSpawnShopPortal()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.TeleporterInteraction::AttemptToSpawnShopPortal()' called on client");
|
||
|
}
|
||
|
else if (AttemptSpawnPortal(shopPortalSpawnCard, 0f, 30f, "PORTAL_SHOP_OPEN"))
|
||
|
{
|
||
|
Run.instance.shopPortalCount++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void AttemptToSpawnGoldshoresPortal()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.TeleporterInteraction::AttemptToSpawnGoldshoresPortal()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AttemptSpawnPortal(goldshoresPortalSpawnCard, 10f, 40f, "PORTAL_GOLDSHORES_OPEN");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[Server]
|
||
|
private void AttemptToSpawnMSPortal()
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogWarning("[Server] function 'System.Void RoR2.TeleporterInteraction::AttemptToSpawnMSPortal()' called on client");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
AttemptSpawnPortal(msPortalSpawnCard, 10f, 40f, "PORTAL_MS_OPEN");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void PingTeleporter(string pingOwnerName, PingIndicator pingObject)
|
||
|
{
|
||
|
if ((bool)pingObject)
|
||
|
{
|
||
|
if (base.hasAuthority)
|
||
|
{
|
||
|
NetworkisDiscovered = true;
|
||
|
}
|
||
|
currentPings.Add(pingObject);
|
||
|
teleporterPositionIndicator.GetComponent<ChargeIndicatorController>()?.TriggerPing(pingOwnerName);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CancelTeleporterPing(PingIndicator cancelledPingObject)
|
||
|
{
|
||
|
if ((bool)cancelledPingObject && currentPings.Contains(cancelledPingObject))
|
||
|
{
|
||
|
currentPings.Remove(cancelledPingObject);
|
||
|
}
|
||
|
ChargeIndicatorController component = teleporterPositionIndicator.GetComponent<ChargeIndicatorController>();
|
||
|
if (!component)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
int num = currentPings.Count - 1;
|
||
|
while (num >= 0)
|
||
|
{
|
||
|
if (!currentPings[num])
|
||
|
{
|
||
|
currentPings.RemoveAt(num);
|
||
|
num--;
|
||
|
continue;
|
||
|
}
|
||
|
component.TriggerPing(currentPings[num].GetOwnerName(), triggerAnimation: false);
|
||
|
return;
|
||
|
}
|
||
|
component.isPinged = false;
|
||
|
}
|
||
|
|
||
|
private void UNetVersion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
protected static void InvokeRpcRpcClientOnActivated(NetworkBehaviour obj, NetworkReader reader)
|
||
|
{
|
||
|
if (!NetworkClient.active)
|
||
|
{
|
||
|
Debug.LogError("RPC RpcClientOnActivated called on server.");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
((TeleporterInteraction)obj).RpcClientOnActivated(reader.ReadGameObject());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void CallRpcClientOnActivated(GameObject activatorObject)
|
||
|
{
|
||
|
if (!NetworkServer.active)
|
||
|
{
|
||
|
Debug.LogError("RPC Function RpcClientOnActivated called on client.");
|
||
|
return;
|
||
|
}
|
||
|
NetworkWriter networkWriter = new NetworkWriter();
|
||
|
networkWriter.Write((short)0);
|
||
|
networkWriter.Write((short)2);
|
||
|
networkWriter.WritePackedUInt32((uint)kRpcRpcClientOnActivated);
|
||
|
networkWriter.Write(GetComponent<NetworkIdentity>().netId);
|
||
|
networkWriter.Write(activatorObject);
|
||
|
SendRPCInternal(networkWriter, 0, "RpcClientOnActivated");
|
||
|
}
|
||
|
|
||
|
static TeleporterInteraction()
|
||
|
{
|
||
|
kRpcRpcClientOnActivated = 1157394167;
|
||
|
NetworkBehaviour.RegisterRpcDelegate(typeof(TeleporterInteraction), kRpcRpcClientOnActivated, InvokeRpcRpcClientOnActivated);
|
||
|
NetworkCRC.RegisterBehaviour("TeleporterInteraction", 0);
|
||
|
}
|
||
|
|
||
|
public override bool OnSerialize(NetworkWriter writer, bool forceAll)
|
||
|
{
|
||
|
if (forceAll)
|
||
|
{
|
||
|
writer.Write(_locked);
|
||
|
writer.Write(isDiscovered);
|
||
|
writer.Write(isActivated);
|
||
|
writer.Write(_shouldAttemptToSpawnShopPortal);
|
||
|
writer.Write(_shouldAttemptToSpawnGoldshoresPortal);
|
||
|
writer.Write(_shouldAttemptToSpawnMSPortal);
|
||
|
writer.Write(showExtraBossesIndicator);
|
||
|
return true;
|
||
|
}
|
||
|
bool flag = false;
|
||
|
if ((base.syncVarDirtyBits & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(_locked);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 2u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(isDiscovered);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 4u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(isActivated);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 8u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(_shouldAttemptToSpawnShopPortal);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 0x10u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(_shouldAttemptToSpawnGoldshoresPortal);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 0x20u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(_shouldAttemptToSpawnMSPortal);
|
||
|
}
|
||
|
if ((base.syncVarDirtyBits & 0x40u) != 0)
|
||
|
{
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
flag = true;
|
||
|
}
|
||
|
writer.Write(showExtraBossesIndicator);
|
||
|
}
|
||
|
if (!flag)
|
||
|
{
|
||
|
writer.WritePackedUInt32(base.syncVarDirtyBits);
|
||
|
}
|
||
|
return flag;
|
||
|
}
|
||
|
|
||
|
public override void OnDeserialize(NetworkReader reader, bool initialState)
|
||
|
{
|
||
|
if (initialState)
|
||
|
{
|
||
|
_locked = reader.ReadBoolean();
|
||
|
isDiscovered = reader.ReadBoolean();
|
||
|
isActivated = reader.ReadBoolean();
|
||
|
_shouldAttemptToSpawnShopPortal = reader.ReadBoolean();
|
||
|
_shouldAttemptToSpawnGoldshoresPortal = reader.ReadBoolean();
|
||
|
_shouldAttemptToSpawnMSPortal = reader.ReadBoolean();
|
||
|
showExtraBossesIndicator = reader.ReadBoolean();
|
||
|
return;
|
||
|
}
|
||
|
int num = (int)reader.ReadPackedUInt32();
|
||
|
if (((uint)num & (true ? 1u : 0u)) != 0)
|
||
|
{
|
||
|
_locked = reader.ReadBoolean();
|
||
|
}
|
||
|
if (((uint)num & 2u) != 0)
|
||
|
{
|
||
|
OnSyncTeleporterDiscovered(reader.ReadBoolean());
|
||
|
}
|
||
|
if (((uint)num & 4u) != 0)
|
||
|
{
|
||
|
isActivated = reader.ReadBoolean();
|
||
|
}
|
||
|
if (((uint)num & 8u) != 0)
|
||
|
{
|
||
|
OnSyncShouldAttemptToSpawnShopPortal(reader.ReadBoolean());
|
||
|
}
|
||
|
if (((uint)num & 0x10u) != 0)
|
||
|
{
|
||
|
OnSyncShouldAttemptToSpawnGoldshoresPortal(reader.ReadBoolean());
|
||
|
}
|
||
|
if (((uint)num & 0x20u) != 0)
|
||
|
{
|
||
|
OnSyncShouldAttemptToSpawnMSPortal(reader.ReadBoolean());
|
||
|
}
|
||
|
if (((uint)num & 0x40u) != 0)
|
||
|
{
|
||
|
showExtraBossesIndicator = reader.ReadBoolean();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void PreStartClient()
|
||
|
{
|
||
|
}
|
||
|
}
|