96 lines
2.3 KiB
C#
96 lines
2.3 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.AncientWispMonster;
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public class ChargeRHCannon : BaseState
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{
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public static float baseDuration = 3f;
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public static GameObject effectPrefab;
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private float duration;
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private GameObject chargeEffectLeft;
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private GameObject chargeEffectRight;
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private EffectManagerHelper _emh_chargeEffectRight;
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private static int chargeRHCannonHash = Animator.StringToHash("ChargeRHCannon");
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private static int chargeRHCannonPlaybackHash = Animator.StringToHash("ChargeRHCannon.playbackRate");
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public override void Reset()
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{
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base.Reset();
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duration = 0f;
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chargeEffectLeft = null;
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chargeEffectRight = null;
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_emh_chargeEffectRight = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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Transform modelTransform = GetModelTransform();
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PlayAnimation("Gesture", chargeRHCannonHash, chargeRHCannonPlaybackHash, duration);
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if ((bool)modelTransform)
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{
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component && (bool)effectPrefab)
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{
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Transform transform = component.FindChild("MuzzleRight");
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if ((bool)transform)
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{
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if (!EffectManager.ShouldUsePooledEffect(effectPrefab))
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{
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chargeEffectRight = Object.Instantiate(effectPrefab, transform.position, transform.rotation);
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}
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else
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{
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_emh_chargeEffectRight = EffectManager.GetAndActivatePooledEffect(effectPrefab, transform.position, transform.rotation);
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chargeEffectRight = _emh_chargeEffectRight.gameObject;
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}
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chargeEffectRight.transform.parent = transform;
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}
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}
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration);
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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if (_emh_chargeEffectRight != null && _emh_chargeEffectRight.OwningPool != null)
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{
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_emh_chargeEffectRight.OwningPool.ReturnObject(_emh_chargeEffectRight);
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}
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else
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{
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EntityState.Destroy(chargeEffectRight);
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}
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chargeEffectRight = null;
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_emh_chargeEffectRight = null;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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FireRHCannon nextState = new FireRHCannon();
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outer.SetNextState(nextState);
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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