35 lines
887 B
C#
35 lines
887 B
C#
|
using System;
|
||
|
using RoR2;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace EntityStates.AurelioniteHeart;
|
||
|
|
||
|
public class AurelioniteHeartEntityState : EntityState
|
||
|
{
|
||
|
protected AurelioniteHeartController heartController;
|
||
|
|
||
|
protected Animator animator;
|
||
|
|
||
|
protected Xoroshiro128Plus rng;
|
||
|
|
||
|
protected Vector3 inertPosition;
|
||
|
|
||
|
protected float heartMovementTimer;
|
||
|
|
||
|
public static event Action falseSonUnlockEvent;
|
||
|
|
||
|
public override void OnEnter()
|
||
|
{
|
||
|
base.OnEnter();
|
||
|
heartController = base.gameObject.GetComponent<AurelioniteHeartController>();
|
||
|
animator = heartController.heartAnimator;
|
||
|
rng = new Xoroshiro128Plus(Run.instance.treasureRng.nextUlong);
|
||
|
inertPosition = new Vector3(base.gameObject.transform.position.x, base.gameObject.transform.position.y - 1f, base.gameObject.transform.position.z);
|
||
|
}
|
||
|
|
||
|
public void FalseSonUnlocked()
|
||
|
{
|
||
|
AurelioniteHeartEntityState.falseSonUnlockEvent?.Invoke();
|
||
|
}
|
||
|
}
|