36 lines
782 B
C#
36 lines
782 B
C#
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using UnityEngine;
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namespace EntityStates.AurelioniteHeart;
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public class AurelioniteHeartInertState : AurelioniteHeartEntityState
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{
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[SerializeField]
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private float animationDuration = 1f;
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[SerializeField]
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private string heartInertAnimationState;
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public override void OnEnter()
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{
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base.OnEnter();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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heartMovementTimer -= GetDeltaTime();
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if (heartMovementTimer <= 0f)
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{
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heartMovementTimer += 0.02f;
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if (base.gameObject.transform.position != inertPosition)
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{
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base.gameObject.transform.position += new Vector3(0f, -0.25f, 0f);
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return;
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}
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animator.StopPlayback();
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heartController.rebirthShrine.SetActive(value: true);
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outer.SetNextState(new AurelioniteHeartIdleState());
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}
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}
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}
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