40 lines
847 B
C#
40 lines
847 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Bandit2.Weapon;
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public abstract class BasePrepSidearmRevolverState : BaseSidearmState
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{
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[SerializeField]
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public string enterSoundString;
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private Animator animator;
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private static int MainToSideStateHash = Animator.StringToHash("MainToSide");
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private static int MainToSideParamHash = Animator.StringToHash("MainToSide.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation("Gesture, Additive", MainToSideStateHash, MainToSideParamHash, duration);
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge > duration)
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{
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outer.SetNextState(GetNextState());
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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protected abstract EntityState GetNextState();
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}
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