145 lines
3.5 KiB
C#
145 lines
3.5 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.BeetleGuardMonster;
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public class FireSunder : BaseState
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{
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public static float baseDuration = 3.5f;
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public static float damageCoefficient = 4f;
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public static float forceMagnitude = 16f;
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public static string initialAttackSoundString;
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public static GameObject chargeEffectPrefab;
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public static GameObject projectilePrefab;
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public static GameObject hitEffectPrefab;
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private Animator modelAnimator;
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private Transform modelTransform;
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private bool hasAttacked;
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private float duration;
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private GameObject rightHandChargeEffect;
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private ChildLocator modelChildLocator;
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private Transform handRTransform;
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private EffectManagerHelper _emh_rightHandChargeEffect;
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public override void Reset()
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{
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base.Reset();
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modelAnimator = null;
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modelTransform = null;
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hasAttacked = false;
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duration = 0f;
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rightHandChargeEffect = null;
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modelChildLocator = null;
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handRTransform = null;
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_emh_rightHandChargeEffect = null;
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}
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public override void OnEnter()
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{
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base.OnEnter();
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modelAnimator = GetModelAnimator();
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modelTransform = GetModelTransform();
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Util.PlaySound(initialAttackSoundString, base.gameObject);
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duration = baseDuration / attackSpeedStat;
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PlayCrossfade("Body", "FireSunder", "FireSunder.playbackRate", duration, 0.2f);
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration + 2f);
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}
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if (!modelTransform)
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{
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return;
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}
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AimAnimator component = modelTransform.GetComponent<AimAnimator>();
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if ((bool)component)
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{
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component.enabled = true;
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}
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modelChildLocator = modelTransform.GetComponent<ChildLocator>();
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if (!modelChildLocator)
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{
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return;
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}
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GameObject gameObject = chargeEffectPrefab;
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handRTransform = modelChildLocator.FindChild("HandR");
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if ((bool)handRTransform)
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{
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if (!EffectManager.ShouldUsePooledEffect(gameObject))
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{
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rightHandChargeEffect = Object.Instantiate(gameObject, handRTransform);
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return;
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}
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_emh_rightHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, handRTransform, inResetLocal: true);
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rightHandChargeEffect = _emh_rightHandChargeEffect.gameObject;
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}
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}
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public override void OnExit()
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{
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DestroyRightHandCharge();
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if ((bool)modelTransform)
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{
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AimAnimator component = modelTransform.GetComponent<AimAnimator>();
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if ((bool)component)
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{
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component.enabled = true;
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}
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}
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base.OnExit();
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}
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public void DestroyRightHandCharge()
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{
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if (_emh_rightHandChargeEffect != null && _emh_rightHandChargeEffect.OwningPool != null)
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{
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_emh_rightHandChargeEffect.OwningPool.ReturnObject(_emh_rightHandChargeEffect);
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}
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else
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{
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EntityState.Destroy(rightHandChargeEffect);
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}
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rightHandChargeEffect = null;
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_emh_rightHandChargeEffect = null;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((bool)modelAnimator && modelAnimator.GetFloat("FireSunder.activate") > 0.5f && !hasAttacked)
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{
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if (base.isAuthority && (bool)modelTransform)
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{
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Ray aimRay = GetAimRay();
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aimRay.origin = handRTransform.position;
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ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, forceMagnitude, Util.CheckRoll(critStat, base.characterBody.master));
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}
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hasAttacked = true;
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DestroyRightHandCharge();
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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