65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
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using System.Collections.Generic;
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using RoR2;
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using UnityEngine;
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namespace EntityStates.DroneWeaponsChainGun;
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public class AimChainGun : BaseDroneWeaponChainGunState
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{
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[SerializeField]
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public float minDuration;
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[SerializeField]
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public float maxEnemyDistanceToStartFiring;
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[SerializeField]
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public float searchRefreshSeconds;
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private BullseyeSearch enemyFinder;
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private float searchRefreshTimer;
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public override void OnEnter()
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{
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base.OnEnter();
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if (base.isAuthority)
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{
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enemyFinder = new BullseyeSearch();
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enemyFinder.teamMaskFilter = TeamMask.allButNeutral;
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enemyFinder.maxDistanceFilter = maxEnemyDistanceToStartFiring;
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enemyFinder.maxAngleFilter = float.MaxValue;
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enemyFinder.filterByLoS = true;
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enemyFinder.sortMode = BullseyeSearch.SortMode.Angle;
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if ((bool)bodyTeamComponent)
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{
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enemyFinder.teamMaskFilter.RemoveTeam(bodyTeamComponent.teamIndex);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (!base.isAuthority || !(base.fixedAge > minDuration))
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{
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return;
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}
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searchRefreshTimer -= GetDeltaTime();
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if (!(searchRefreshTimer < 0f))
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{
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return;
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}
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searchRefreshTimer = searchRefreshSeconds;
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Ray aimRay = GetAimRay();
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enemyFinder.searchOrigin = aimRay.origin;
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enemyFinder.searchDirection = aimRay.direction;
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enemyFinder.RefreshCandidates();
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using IEnumerator<HurtBox> enumerator = enemyFinder.GetResults().GetEnumerator();
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if (enumerator.MoveNext())
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{
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HurtBox current = enumerator.Current;
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outer.SetNextState(new FireChainGun(current));
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}
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}
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}
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