r2mods/ilspy_dump/ror2_csproj/EntityStates.GrandParent/ChannelSunStart.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
using UnityEngine.Networking;
namespace EntityStates.GrandParent;
public class ChannelSunStart : ChannelSunBase
{
public static string animLayerName;
public static string animStateName;
public static string animPlaybackRateParam;
public static string beginSoundName;
public static float baseDuration;
public static GameObject beamVfxPrefab;
private float duration;
private Vector3? sunSpawnPosition;
private ParticleSystem leftHandBeamParticleSystem;
private ParticleSystem rightHandBeamParticleSystem;
public override void OnEnter()
{
base.OnEnter();
duration = baseDuration / attackSpeedStat;
PlayAnimation(animLayerName, animStateName, animPlaybackRateParam, duration);
Transform modelTransform = GetModelTransform();
if ((bool)modelTransform)
{
AimAnimator component = modelTransform.GetComponent<AimAnimator>();
if ((bool)component)
{
component.enabled = true;
}
}
if (base.isAuthority)
{
sunSpawnPosition = sunSpawnPosition ?? ChannelSun.FindSunSpawnPosition(base.transform.position);
}
ChildLocator modelChildLocator = GetModelChildLocator();
if ((bool)modelChildLocator && sunSpawnPosition.HasValue)
{
CreateBeamEffect(modelChildLocator, ChannelSunBase.leftHandVfxTargetNameInChildLocator, sunSpawnPosition.Value, ref leftHandBeamParticleSystem);
CreateBeamEffect(modelChildLocator, ChannelSunBase.rightHandVfxTargetNameInChildLocator, sunSpawnPosition.Value, ref rightHandBeamParticleSystem);
}
if (beginSoundName != null)
{
Util.PlaySound(beginSoundName, base.gameObject);
}
}
public override void OnExit()
{
EndBeamEffect(ref leftHandBeamParticleSystem);
EndBeamEffect(ref rightHandBeamParticleSystem);
base.OnExit();
}
public override void FixedUpdate()
{
base.FixedUpdate();
if (base.isAuthority && base.fixedAge >= duration)
{
outer.SetNextState(new ChannelSun
{
activatorSkillSlot = base.activatorSkillSlot,
sunSpawnPosition = sunSpawnPosition
});
}
}
public override void OnSerialize(NetworkWriter writer)
{
base.OnSerialize(writer);
writer.Write(sunSpawnPosition.HasValue);
if (sunSpawnPosition.HasValue)
{
writer.Write(sunSpawnPosition.Value);
}
}
public override void OnDeserialize(NetworkReader reader)
{
base.OnDeserialize(reader);
sunSpawnPosition = null;
if (reader.ReadBoolean())
{
sunSpawnPosition = reader.ReadVector3();
}
}
private void CreateBeamEffect(ChildLocator childLocator, string nameInChildLocator, Vector3 targetPosition, ref ParticleSystem dest)
{
Transform transform = childLocator.FindChild(nameInChildLocator);
if ((bool)transform)
{
ChildLocator component = Object.Instantiate(beamVfxPrefab, transform).GetComponent<ChildLocator>();
component.FindChild("EndPoint").SetPositionAndRotation(targetPosition, Quaternion.identity);
Transform transform2 = component.FindChild("BeamParticles");
dest = transform2.GetComponent<ParticleSystem>();
}
else
{
dest = null;
}
}
private void EndBeamEffect(ref ParticleSystem particleSystem)
{
if ((bool)particleSystem)
{
ParticleSystem.MainModule main = particleSystem.main;
main.loop = false;
particleSystem.Stop();
}
particleSystem = null;
}
}