83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
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using RoR2;
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using RoR2.Projectile;
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using UnityEngine;
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namespace EntityStates.GreaterWispMonster;
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public class FireCannons : BaseState
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{
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[SerializeField]
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public GameObject projectilePrefab;
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[SerializeField]
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public GameObject effectPrefab;
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public static float baseDuration = 2f;
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[SerializeField]
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public float damageCoefficient = 1.2f;
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[SerializeField]
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public float force = 20f;
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private float duration;
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private static int FireCannonsStateHash = Animator.StringToHash("FireCannons");
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private static int FireCannonsParamHash = Animator.StringToHash("FireCannons.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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Ray aimRay = GetAimRay();
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string text = "MuzzleLeft";
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string text2 = "MuzzleRight";
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duration = baseDuration / attackSpeedStat;
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if ((bool)effectPrefab)
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{
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EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, text, transmit: false);
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EffectManager.SimpleMuzzleFlash(effectPrefab, base.gameObject, text2, transmit: false);
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}
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PlayAnimation("Gesture", FireCannonsStateHash, FireCannonsParamHash, duration);
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if (!base.isAuthority || !base.modelLocator || !base.modelLocator.modelTransform)
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{
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return;
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}
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ChildLocator component = base.modelLocator.modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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int childIndex = component.FindChildIndex(text);
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int childIndex2 = component.FindChildIndex(text2);
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Transform transform = component.FindChild(childIndex);
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Transform transform2 = component.FindChild(childIndex2);
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if ((bool)transform)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, transform.position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
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}
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if ((bool)transform2)
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{
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ProjectileManager.instance.FireProjectile(projectilePrefab, transform2.position, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, force, Util.CheckRoll(critStat, base.characterBody.master));
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}
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}
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}
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public override void OnExit()
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{
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Skill;
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}
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}
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