129 lines
3.4 KiB
C#
129 lines
3.4 KiB
C#
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using System;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.ImpMonster;
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public class DoubleSlash : BaseState
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{
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public static float baseDuration = 3.5f;
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public static float damageCoefficient = 4f;
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public static float procCoefficient;
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public static float selfForce;
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public static float forceMagnitude = 16f;
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public static GameObject hitEffectPrefab;
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public static GameObject swipeEffectPrefab;
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public static string enterSoundString;
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public static string slashSoundString;
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public static float walkSpeedPenaltyCoefficient;
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private OverlapAttack attack;
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private Animator modelAnimator;
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private float duration;
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private int slashCount;
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private Transform modelTransform;
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private static int DoubleSlashStateHash = Animator.StringToHash("DoubleSlash");
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private static int DoubleSlashParamHash = Animator.StringToHash("DoubleSlash.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration / attackSpeedStat;
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modelAnimator = GetModelAnimator();
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modelTransform = GetModelTransform();
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base.characterMotor.walkSpeedPenaltyCoefficient = walkSpeedPenaltyCoefficient;
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attack = new OverlapAttack();
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attack.attacker = base.gameObject;
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attack.inflictor = base.gameObject;
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attack.teamIndex = TeamComponent.GetObjectTeam(attack.attacker);
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attack.damage = damageCoefficient * damageStat;
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attack.hitEffectPrefab = hitEffectPrefab;
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attack.isCrit = Util.CheckRoll(critStat, base.characterBody.master);
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attack.procCoefficient = procCoefficient;
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attack.damageType = DamageType.BleedOnHit;
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Util.PlayAttackSpeedSound(enterSoundString, base.gameObject, attackSpeedStat);
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if ((bool)modelAnimator)
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{
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PlayAnimation("Gesture, Additive", DoubleSlashStateHash, DoubleSlashParamHash, duration);
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PlayAnimation("Gesture, Override", DoubleSlashStateHash, DoubleSlashParamHash, duration);
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.SetAimTimer(duration + 2f);
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}
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}
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public override void OnExit()
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{
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base.characterMotor.walkSpeedPenaltyCoefficient = 1f;
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base.OnExit();
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}
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private void HandleSlash(string animatorParamName, string muzzleName, string hitBoxGroupName)
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{
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if (!(modelAnimator.GetFloat(animatorParamName) > 0.1f))
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{
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return;
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}
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Util.PlaySound(slashSoundString, base.gameObject);
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EffectManager.SimpleMuzzleFlash(swipeEffectPrefab, base.gameObject, muzzleName, transmit: true);
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slashCount++;
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if ((bool)modelTransform)
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{
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attack.hitBoxGroup = Array.Find(modelTransform.GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == hitBoxGroupName);
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}
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if ((bool)base.healthComponent)
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{
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base.healthComponent.TakeDamageForce(base.characterDirection.forward * selfForce, alwaysApply: true);
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}
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attack.ResetIgnoredHealthComponents();
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if ((bool)base.characterDirection)
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{
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attack.forceVector = base.characterDirection.forward * forceMagnitude;
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}
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attack.Fire();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (NetworkServer.active && (bool)modelAnimator)
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{
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switch (slashCount)
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{
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case 0:
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HandleSlash("HandR.hitBoxActive", "SwipeRight", "HandR");
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break;
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case 1:
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HandleSlash("HandL.hitBoxActive", "SwipeLeft", "HandL");
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break;
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}
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}
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if (base.fixedAge >= duration && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.PrioritySkill;
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}
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}
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