108 lines
2.3 KiB
C#
108 lines
2.3 KiB
C#
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using System;
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using EntityStates.EngiTurret.EngiTurretWeapon;
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using RoR2;
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using RoR2.Audio;
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using UnityEngine;
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namespace EntityStates.MajorConstruct.Weapon;
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public class FireLaser : FireBeam
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{
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[SerializeField]
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public float duration;
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[SerializeField]
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public float aimMaxSpeed;
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[SerializeField]
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public string animationLayerName;
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[SerializeField]
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public string animationStateName;
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[SerializeField]
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public string animationPlaybackParameterName;
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[SerializeField]
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public LoopSoundDef loopSoundDef;
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private LoopSoundManager.SoundLoopPtr loopPtr;
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private AimAnimator.DirectionOverrideRequest animatorDirectionOverrideRequest;
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private Vector3 aimDirection;
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private Vector3 aimVelocity;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animationLayerName, animationStateName, animationPlaybackParameterName, duration);
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if ((bool)loopSoundDef)
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{
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loopPtr = LoopSoundManager.PlaySoundLoopLocal(base.gameObject, loopSoundDef);
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}
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AimAnimator component = GetComponent<AimAnimator>();
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if ((bool)component)
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{
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animatorDirectionOverrideRequest = component.RequestDirectionOverride(GetAimDirection);
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}
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aimDirection = GetTargetDirection();
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}
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public override void OnExit()
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{
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animatorDirectionOverrideRequest?.Dispose();
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LoopSoundManager.StopSoundLoopLocal(loopPtr);
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base.OnExit();
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}
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public override void FixedUpdate()
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{
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aimDirection = Vector3.RotateTowards(aimDirection, GetTargetDirection(), aimMaxSpeed * (MathF.PI / 180f) * GetDeltaTime(), float.PositiveInfinity);
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base.FixedUpdate();
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}
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public override void ModifyBullet(BulletAttack bulletAttack)
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{
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}
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protected override EntityState GetNextState()
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{
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return new TerminateLaser(GetBeamEndPoint());
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}
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public override bool ShouldFireLaser()
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{
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return duration > base.fixedAge;
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Pain;
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}
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private Vector3 GetAimDirection()
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{
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return aimDirection;
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}
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private Vector3 GetTargetDirection()
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{
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if ((bool)base.inputBank)
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{
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return base.inputBank.aimDirection;
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}
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return base.transform.forward;
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}
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public override Ray GetLaserRay()
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{
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if ((bool)base.inputBank)
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{
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return new Ray(base.inputBank.aimOrigin, aimDirection);
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}
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return new Ray(base.transform.position, aimDirection);
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}
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}
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