276 lines
6.9 KiB
C#
276 lines
6.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Toolbot;
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public class ToolbotDash : BaseCharacterMain
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{
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[SerializeField]
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public float baseDuration;
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[SerializeField]
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public float speedMultiplier;
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public static float chargeDamageCoefficient;
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public static float awayForceMagnitude;
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public static float upwardForceMagnitude;
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public static GameObject impactEffectPrefab;
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public static float hitPauseDuration;
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public static string impactSoundString;
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public static float recoilAmplitude;
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public static string startSoundString;
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public static string endSoundString;
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public static GameObject knockbackEffectPrefab;
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public static float knockbackDamageCoefficient;
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public static float massThresholdForKnockback;
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public static float knockbackForce;
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[SerializeField]
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public GameObject startEffectPrefab;
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[SerializeField]
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public GameObject endEffectPrefab;
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private uint soundID;
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private float duration;
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private float hitPauseTimer;
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private Vector3 idealDirection;
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private OverlapAttack attack;
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private bool inHitPause;
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private List<HurtBox> victimsStruck = new List<HurtBox>();
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private static int BoxModeExitStateHash = Animator.StringToHash("BoxModeExit");
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private static int EmptyStateHash = Animator.StringToHash("Empty");
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private static int aimWeightStateHash = Animator.StringToHash("aimWeight");
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private static int BoxModeImpactStateHash = Animator.StringToHash("BoxModeImpact");
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private static int BoxModeImpactParamHash = Animator.StringToHash("BoxModeImpact.playbackRate");
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public override void OnEnter()
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{
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base.OnEnter();
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duration = baseDuration;
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if (base.isAuthority)
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{
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if ((bool)base.inputBank)
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{
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idealDirection = base.inputBank.aimDirection;
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idealDirection.y = 0f;
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}
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UpdateDirection();
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}
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if ((bool)base.modelLocator)
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{
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base.modelLocator.normalizeToFloor = true;
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}
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if ((bool)startEffectPrefab && (bool)base.characterBody)
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{
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EffectManager.SpawnEffect(startEffectPrefab, new EffectData
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{
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origin = base.characterBody.corePosition
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}, transmit: false);
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}
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if ((bool)base.characterDirection)
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{
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base.characterDirection.forward = idealDirection;
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}
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soundID = Util.PlaySound(startSoundString, base.gameObject);
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PlayCrossfade("Body", "BoxModeEnter", 0.1f);
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PlayCrossfade("Stance, Override", "PutAwayGun", 0.1f);
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base.modelAnimator.SetFloat("aimWeight", 0f);
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if (NetworkServer.active)
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{
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base.characterBody.AddBuff(RoR2Content.Buffs.ArmorBoost);
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}
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HitBoxGroup hitBoxGroup = null;
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Transform modelTransform = GetModelTransform();
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if ((bool)modelTransform)
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{
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hitBoxGroup = Array.Find(modelTransform.GetComponents<HitBoxGroup>(), (HitBoxGroup element) => element.groupName == "Charge");
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}
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attack = new OverlapAttack();
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attack.attacker = base.gameObject;
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attack.inflictor = base.gameObject;
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attack.teamIndex = GetTeam();
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attack.damage = chargeDamageCoefficient * damageStat;
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attack.hitEffectPrefab = impactEffectPrefab;
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attack.forceVector = Vector3.up * upwardForceMagnitude;
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attack.pushAwayForce = awayForceMagnitude;
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attack.hitBoxGroup = hitBoxGroup;
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attack.isCrit = RollCrit();
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}
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public override void OnExit()
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{
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AkSoundEngine.StopPlayingID(soundID);
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Util.PlaySound(endSoundString, base.gameObject);
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if (!outer.destroying && (bool)base.characterBody)
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{
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if ((bool)endEffectPrefab)
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{
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EffectManager.SpawnEffect(endEffectPrefab, new EffectData
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{
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origin = base.characterBody.corePosition
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}, transmit: false);
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}
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PlayAnimation("Body", BoxModeExitStateHash);
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PlayCrossfade("Stance, Override", EmptyStateHash, 0.1f);
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base.characterBody.isSprinting = false;
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if (NetworkServer.active)
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{
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base.characterBody.RemoveBuff(RoR2Content.Buffs.ArmorBoost);
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}
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}
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if ((bool)base.characterMotor && !base.characterMotor.disableAirControlUntilCollision)
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{
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base.characterMotor.velocity += GetIdealVelocity();
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}
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if ((bool)base.modelLocator)
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{
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base.modelLocator.normalizeToFloor = false;
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}
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base.modelAnimator.SetFloat(aimWeightStateHash, 1f);
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base.OnExit();
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}
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private float GetDamageBoostFromSpeed()
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{
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return Mathf.Max(1f, base.characterBody.moveSpeed / base.characterBody.baseMoveSpeed);
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}
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private void UpdateDirection()
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{
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if ((bool)base.inputBank)
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{
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Vector2 vector = Util.Vector3XZToVector2XY(base.inputBank.moveVector);
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if (vector != Vector2.zero)
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{
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vector.Normalize();
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idealDirection = new Vector3(vector.x, 0f, vector.y).normalized;
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}
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}
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}
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private Vector3 GetIdealVelocity()
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{
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return base.characterDirection.forward * base.characterBody.moveSpeed * speedMultiplier;
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= duration)
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{
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outer.SetNextStateToMain();
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}
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else
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{
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if (!base.isAuthority)
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{
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return;
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}
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if ((bool)base.characterBody)
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{
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base.characterBody.isSprinting = true;
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}
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if ((bool)base.skillLocator.special && base.inputBank.skill4.down)
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{
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base.skillLocator.special.ExecuteIfReady();
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}
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UpdateDirection();
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if (!inHitPause)
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{
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if ((bool)base.characterDirection)
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{
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base.characterDirection.moveVector = idealDirection;
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if ((bool)base.characterMotor && !base.characterMotor.disableAirControlUntilCollision)
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{
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base.characterMotor.rootMotion += GetIdealVelocity() * GetDeltaTime();
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}
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}
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attack.damage = damageStat * (chargeDamageCoefficient * GetDamageBoostFromSpeed());
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if (!attack.Fire(victimsStruck))
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{
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return;
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}
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Util.PlaySound(impactSoundString, base.gameObject);
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inHitPause = true;
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hitPauseTimer = hitPauseDuration;
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AddRecoil(-0.5f * recoilAmplitude, -0.5f * recoilAmplitude, -0.5f * recoilAmplitude, 0.5f * recoilAmplitude);
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PlayAnimation("Gesture, Additive", BoxModeImpactStateHash, BoxModeImpactParamHash, hitPauseDuration);
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for (int i = 0; i < victimsStruck.Count; i++)
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{
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float num = 0f;
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HurtBox hurtBox = victimsStruck[i];
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if (!hurtBox.healthComponent)
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{
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continue;
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}
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CharacterMotor component = hurtBox.healthComponent.GetComponent<CharacterMotor>();
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if ((bool)component)
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{
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num = component.mass;
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}
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else
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{
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Rigidbody component2 = hurtBox.healthComponent.GetComponent<Rigidbody>();
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if ((bool)component2)
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{
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num = component2.mass;
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}
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}
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if (num >= massThresholdForKnockback)
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{
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outer.SetNextState(new ToolbotDashImpact
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{
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victimHealthComponent = hurtBox.healthComponent,
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idealDirection = idealDirection,
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damageBoostFromSpeed = GetDamageBoostFromSpeed(),
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isCrit = attack.isCrit
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});
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break;
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}
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}
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}
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else
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{
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base.characterMotor.velocity = Vector3.zero;
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hitPauseTimer -= GetDeltaTime();
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if (hitPauseTimer < 0f)
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{
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inHitPause = false;
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}
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}
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}
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Frozen;
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}
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}
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