90 lines
2.2 KiB
C#
90 lines
2.2 KiB
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.Toolbot;
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public class ToolbotDualWield : ToolbotDualWieldBase
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{
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public static string animLayer;
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public static string animStateName;
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public static GameObject coverPrefab;
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public static GameObject coverEjectEffect;
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public static string enterSoundString;
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public static string exitSoundString;
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public static string startLoopSoundString;
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public static string stopLoopSoundString;
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private bool keyReleased;
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private GameObject coverLeftInstance;
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private GameObject coverRightInstance;
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private uint loopSoundID;
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protected override bool shouldAllowPrimarySkills => true;
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public override void OnEnter()
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{
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base.OnEnter();
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PlayAnimation(animLayer, animStateName);
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Util.PlaySound(enterSoundString, base.gameObject);
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loopSoundID = Util.PlaySound(startLoopSoundString, base.gameObject);
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if ((bool)coverPrefab)
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{
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Transform transform = FindModelChild("LowerArmL");
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Transform transform2 = FindModelChild("LowerArmR");
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if ((bool)transform)
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{
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coverLeftInstance = Object.Instantiate(coverPrefab, transform.position, transform.rotation, transform);
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}
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if ((bool)transform2)
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{
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coverRightInstance = Object.Instantiate(coverPrefab, transform2.position, transform2.rotation, transform2);
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}
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}
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.isAuthority)
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{
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bool flag = this.IsKeyDownAuthority(base.skillLocator, base.inputBank);
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keyReleased |= !flag;
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if (keyReleased && flag)
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{
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outer.SetNextState(new ToolbotDualWieldEnd
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{
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activatorSkillSlot = base.activatorSkillSlot
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});
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}
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}
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}
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public override void OnExit()
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{
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Util.PlaySound(exitSoundString, base.gameObject);
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Util.PlaySound(stopLoopSoundString, base.gameObject);
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AkSoundEngine.StopPlayingID(loopSoundID);
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if ((bool)coverLeftInstance)
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{
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EffectManager.SimpleMuzzleFlash(coverEjectEffect, base.gameObject, "LowerArmL", transmit: false);
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EntityState.Destroy(coverLeftInstance);
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}
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if ((bool)coverRightInstance)
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{
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EffectManager.SimpleMuzzleFlash(coverEjectEffect, base.gameObject, "LowerArmR", transmit: false);
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EntityState.Destroy(coverRightInstance);
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}
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base.OnExit();
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}
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}
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