31 lines
672 B
C#
31 lines
672 B
C#
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using RoR2;
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using UnityEngine;
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namespace EntityStates.VoidRaidCrab;
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public class SpinBeamWindUp : BaseSpinBeamAttackState
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{
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public static AnimationCurve revolutionsCurve;
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public static GameObject warningLaserPrefab;
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public static string enterSoundString;
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public override void OnEnter()
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{
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base.OnEnter();
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CreateBeamVFXInstance(warningLaserPrefab);
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Util.PlaySound(enterSoundString, base.gameObject);
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if (base.fixedAge >= base.duration && base.isAuthority)
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{
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outer.SetNextState(new SpinBeamAttack());
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}
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SetHeadYawRevolutions(revolutionsCurve.Evaluate(base.normalizedFixedAge));
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}
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}
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