16 lines
342 B
C#
16 lines
342 B
C#
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using EntityStates;
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using EntityStates.Heretic;
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using RoR2;
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using UnityEngine;
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public class HereticInitialStateHelper : MonoBehaviour
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{
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[SerializeField]
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private EntityStateMachine entityStateMachine;
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public void PrepareTransformation()
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{
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entityStateMachine.initialStateType = new SerializableEntityStateType(typeof(SpawnState));
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}
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}
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