45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
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using UnityEngine;
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namespace RoR2.CameraModes;
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public class CameraModeNone : CameraModeBase
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{
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public static readonly CameraModeNone instance;
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public override bool IsSpectating(CameraRigController cameraRigController)
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{
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return true;
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}
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protected override void ApplyLookInputInternal(object rawInstanceData, in CameraModeContext context, in ApplyLookInputArgs input)
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{
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}
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protected override void CollectLookInputInternal(object rawInstanceData, in CameraModeContext context, out CollectLookInputResult result)
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{
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result.lookInput = Vector2.zero;
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}
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protected override object CreateInstanceData(CameraRigController cameraRigController)
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{
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return null;
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}
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protected override void MatchStateInternal(object rawInstanceData, in CameraModeContext context, in CameraState cameraStateToMatch)
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{
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}
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protected override void OnTargetChangedInternal(object rawInstanceData, CameraRigController cameraRigController, in OnTargetChangedArgs args)
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{
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}
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protected override void UpdateInternal(object rawInstanceData, in CameraModeContext context, out UpdateResult result)
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{
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result.cameraState = context.cameraInfo.previousCameraState;
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result.firstPersonTarget = null;
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result.showSprintParticles = false;
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result.showDisabledSkillsParticles = false;
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result.crosshairWorldPosition = result.cameraState.position;
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}
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}
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