r2mods/ilspy_dump/ror2_csproj/RoR2.UI/CursorOpener.cs

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C#
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2024-10-04 07:26:37 +00:00
using System;
using System.Collections.ObjectModel;
using HG;
using UnityEngine;
namespace RoR2.UI;
[RequireComponent(typeof(MPEventSystemLocator))]
public class CursorOpener : MonoBehaviour
{
[SerializeField]
[Tooltip("If enabled, the cursor will be shown even if the user is on a gamepad.")]
private bool _forceCursorForGamepad;
private MPEventSystemLocator eventSystemLocator;
private static MPEventSystem[] buffer = new MPEventSystem[8];
private bool _opening;
protected int linkedEventSystemCount;
protected MPEventSystem[] linkedEventSystems = Array.Empty<MPEventSystem>();
protected bool opening
{
get
{
return _opening;
}
set
{
if (_opening != value)
{
_opening = value;
RebuildLinks();
}
}
}
public bool forceCursorForGamePad
{
get
{
return _forceCursorForGamepad;
}
set
{
if (_forceCursorForGamepad != value)
{
if (linkedEventSystemCount > 0)
{
ClearLinkedEventSystems();
}
_forceCursorForGamepad = value;
RebuildLinks();
}
}
}
private void CacheComponents()
{
MPEventSystemLocator component = GetComponent<MPEventSystemLocator>();
if ((object)component == eventSystemLocator)
{
return;
}
if ((object)eventSystemLocator != null)
{
eventSystemLocator.onEventSystemDiscovered -= OnEventSystemDiscovered;
eventSystemLocator.onEventSystemLost -= OnEventSystemLost;
if ((object)eventSystemLocator.eventSystem != null)
{
OnEventSystemLost(eventSystemLocator.eventSystem);
}
}
eventSystemLocator = component;
if ((object)eventSystemLocator != null)
{
eventSystemLocator.onEventSystemDiscovered += OnEventSystemDiscovered;
eventSystemLocator.onEventSystemLost += OnEventSystemLost;
if ((object)eventSystemLocator.eventSystem != null)
{
OnEventSystemDiscovered(eventSystemLocator.eventSystem);
}
}
}
protected void ClearLinkedEventSystems()
{
SetLinkedEventSystems(Array.Empty<MPEventSystem>(), 0);
}
protected void SetLinkedEventSystems(MPEventSystem[] newLinkedEventSystems, int newLinkedEventSystemCount)
{
for (int num = linkedEventSystemCount - 1; num >= 0; num--)
{
ref MPEventSystem reference = ref linkedEventSystems[num];
MPEventSystem obj = reference;
int cursorOpenerCount = obj.cursorOpenerCount - 1;
obj.cursorOpenerCount = cursorOpenerCount;
if (_forceCursorForGamepad)
{
MPEventSystem obj2 = reference;
cursorOpenerCount = obj2.cursorOpenerForGamepadCount - 1;
obj2.cursorOpenerForGamepadCount = cursorOpenerCount;
}
reference = null;
}
ArrayUtils.EnsureCapacity(ref linkedEventSystems, newLinkedEventSystemCount);
for (int i = 0; i < newLinkedEventSystemCount; i++)
{
ref MPEventSystem reference2 = ref linkedEventSystems[i];
reference2 = newLinkedEventSystems[i];
MPEventSystem obj3 = reference2;
int cursorOpenerCount = obj3.cursorOpenerCount + 1;
obj3.cursorOpenerCount = cursorOpenerCount;
if (_forceCursorForGamepad)
{
MPEventSystem obj4 = reference2;
cursorOpenerCount = obj4.cursorOpenerForGamepadCount + 1;
obj4.cursorOpenerForGamepadCount = cursorOpenerCount;
}
}
linkedEventSystemCount = newLinkedEventSystemCount;
}
protected void RebuildLinks()
{
MPEventSystem eventSystem = eventSystemLocator.eventSystem;
bool fallBackToMainEventSystem = eventSystemLocator.eventSystemProvider.fallBackToMainEventSystem;
int count = 0;
if (opening)
{
if (fallBackToMainEventSystem)
{
ReadOnlyCollection<MPEventSystem> readOnlyInstancesList = MPEventSystem.readOnlyInstancesList;
ArrayUtils.EnsureCapacity(ref buffer, readOnlyInstancesList.Count);
for (int i = 0; i < readOnlyInstancesList.Count; i++)
{
buffer[i] = readOnlyInstancesList[i];
}
count = readOnlyInstancesList.Count;
}
else if ((bool)eventSystemLocator.eventSystem)
{
buffer[0] = eventSystem;
count = 1;
}
}
SetLinkedEventSystems(buffer, count);
ArrayUtils.Clear(buffer, ref count);
}
private void OnEventSystemDiscovered(MPEventSystem discoveredEventSystem)
{
if (opening)
{
RebuildLinks();
}
}
private void OnEventSystemLost(MPEventSystem lostEventSystem)
{
if (opening)
{
RebuildLinks();
}
}
protected void Awake()
{
CacheComponents();
}
protected void OnEnable()
{
opening = true;
}
protected void OnDisable()
{
opening = false;
}
[AssetCheck(typeof(CursorOpener))]
private static void CheckCursorOpener(AssetCheckArgs args)
{
if (!((CursorOpener)args.asset).GetComponent<MPEventSystemLocator>())
{
args.Log("Missing MPEventSystemLocator.");
}
}
}