r2mods/ilspy_dump/ror2_csproj/RoR2.UI/UIJuice.cs

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C#
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2024-10-04 07:26:37 +00:00
using UnityEngine;
namespace RoR2.UI;
public class UIJuice : MonoBehaviour
{
[Header("Transition Settings")]
public CanvasGroup canvasGroup;
public RectTransform panningRect;
public float transitionDuration;
public float panningMagnitude;
public bool destroyOnEndOfTransition;
public bool disableAndResetOnEndOfTransition;
private float transitionStopwatch;
private float transitionEndAlpha;
private float transitionStartAlpha;
private float originalAlpha;
private Vector2 transitionStartPosition;
private Vector2 transitionEndPosition;
private Vector2 originalPosition;
private Vector2 transitionStartSize;
private Vector2 transitionEndSize;
private Vector3 originalSize;
private bool wasTransition;
private bool hasInitialized;
private void Awake()
{
InitializeFirstTimeInfo();
}
private void Update()
{
transitionStopwatch = Mathf.Min(transitionStopwatch + Time.unscaledDeltaTime, transitionDuration);
ProcessTransition();
}
private void ProcessTransition()
{
InitializeFirstTimeInfo();
bool flag = transitionStopwatch < transitionDuration;
if (flag || flag != wasTransition)
{
if (flag)
{
AnimationCurve animationCurve = AnimationCurve.EaseInOut(0f, transitionStartAlpha, 1f, transitionEndAlpha);
if ((bool)canvasGroup)
{
canvasGroup.alpha = animationCurve.Evaluate(transitionStopwatch / transitionDuration);
}
AnimationCurve animationCurve2 = new AnimationCurve();
Keyframe key = new Keyframe(0f, 0f, 3f, 3f);
Keyframe key2 = new Keyframe(1f, 1f, 0f, 0f);
animationCurve2.AddKey(key);
animationCurve2.AddKey(key2);
Vector2 anchoredPosition = Vector2.Lerp(transitionStartPosition, transitionEndPosition, animationCurve2.Evaluate(transitionStopwatch / transitionDuration));
Vector2 sizeDelta = Vector2.Lerp(transitionStartSize, transitionEndSize, animationCurve2.Evaluate(transitionStopwatch / transitionDuration));
if ((bool)panningRect)
{
panningRect.anchoredPosition = anchoredPosition;
panningRect.sizeDelta = sizeDelta;
}
}
else
{
if ((bool)canvasGroup)
{
canvasGroup.alpha = transitionEndAlpha;
}
if ((bool)panningRect)
{
panningRect.anchoredPosition = transitionEndPosition;
panningRect.sizeDelta = transitionEndSize;
}
if (destroyOnEndOfTransition)
{
Object.Destroy(base.gameObject);
}
else if (disableAndResetOnEndOfTransition)
{
InitializeFirstTimeInfo();
transitionStopwatch = 0f;
base.gameObject.SetActive(value: false);
}
}
}
wasTransition = flag;
}
public void TransitionScaleUpWidth()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartSize = new Vector2(0f, transitionEndSize.y * 0.8f);
transitionEndSize = originalSize;
}
BeginTransition();
}
public void TransitionPanFromLeft()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = new Vector2(-1f, 0f) * panningMagnitude;
transitionEndPosition = originalPosition;
}
BeginTransition();
}
public void TransitionPanToLeft()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = originalPosition;
transitionEndPosition = new Vector2(-1f, 0f) * panningMagnitude;
}
BeginTransition();
}
public void TransitionPanFromRight()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = new Vector2(1f, 0f) * panningMagnitude;
transitionEndPosition = originalPosition;
}
BeginTransition();
}
public void TransitionPanToRight()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = originalPosition;
transitionEndPosition = new Vector2(1f, 0f) * panningMagnitude;
}
BeginTransition();
}
public void TransitionPanFromTop()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = new Vector2(0f, 1f) * panningMagnitude;
transitionEndPosition = originalPosition;
}
BeginTransition();
}
public void TransitionPanToTop()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = originalPosition;
transitionEndPosition = new Vector2(0f, 1f) * panningMagnitude;
}
BeginTransition();
}
public void TransitionPanFromBottom()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = new Vector2(0f, -1f) * panningMagnitude;
transitionEndPosition = originalPosition;
}
BeginTransition();
}
public void TransitionPanToBottom()
{
InitializeFirstTimeInfo();
if ((bool)panningRect)
{
transitionStartPosition = originalPosition;
transitionEndPosition = new Vector2(0f, -1f) * panningMagnitude;
}
BeginTransition();
}
public void TransitionAlphaFadeIn()
{
InitializeFirstTimeInfo();
transitionStartAlpha = 0f;
transitionEndAlpha = originalAlpha;
BeginTransition();
}
public void TransitionAlphaFadeOut()
{
InitializeFirstTimeInfo();
transitionStartAlpha = originalAlpha;
transitionEndAlpha = 0f;
BeginTransition();
}
public void DestroyOnEndOfTransition(bool set)
{
destroyOnEndOfTransition = set;
}
public void DisableAndResetOnEndOfTransition(bool set)
{
disableAndResetOnEndOfTransition = set;
}
private void BeginTransition()
{
transitionStopwatch = 0f;
ProcessTransition();
}
private void InitializeFirstTimeInfo()
{
if (!hasInitialized)
{
if ((bool)panningRect)
{
originalPosition = panningRect.anchoredPosition;
originalSize = panningRect.sizeDelta;
}
if ((bool)canvasGroup)
{
originalAlpha = canvasGroup.alpha;
transitionEndAlpha = originalAlpha;
transitionStartAlpha = originalAlpha;
}
hasInitialized = true;
}
}
}