71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace RoR2;
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[RequireComponent(typeof(Camera))]
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public class SceneCamera : MonoBehaviour
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{
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public delegate void SceneCameraDelegate(SceneCamera sceneCamera);
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public static Camera _camera;
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public static OpaqueSortMode sortMode = OpaqueSortMode.NoDistanceSort;
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public Camera camera { get; private set; }
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public CameraRigController cameraRigController { get; private set; }
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public static event SceneCameraDelegate onSceneCameraPreCull;
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public static event SceneCameraDelegate onSceneCameraPreRender;
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public static event SceneCameraDelegate onSceneCameraPostRender;
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private void Awake()
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{
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camera = GetComponent<Camera>();
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cameraRigController = GetComponentInParent<CameraRigController>();
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camera.eventMask = ~camera.cullingMask;
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_camera = camera;
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camera.useOcclusionCulling = false;
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}
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private void OnPreCull()
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{
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if (SceneCamera.onSceneCameraPreCull != null)
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{
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SceneCamera.onSceneCameraPreCull(this);
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}
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}
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private void OnPreRender()
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{
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if (SceneCamera.onSceneCameraPreRender != null)
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{
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camera.opaqueSortMode = sortMode;
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SceneCamera.onSceneCameraPreRender(this);
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}
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}
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private void OnPostRender()
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{
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if (SceneCamera.onSceneCameraPostRender != null)
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{
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SceneCamera.onSceneCameraPostRender(this);
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}
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}
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[ConCommand(commandName = "toggleculling", flags = ConVarFlags.None, helpText = "togggle occlusion culling.")]
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private static void CCToggleCulling(ConCommandArgs args)
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{
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_camera.useOcclusionCulling = !_camera.useOcclusionCulling;
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}
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[ConCommand(commandName = "cycleSortMode", flags = ConVarFlags.None, helpText = "togggle occlusion culling.")]
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private static void CCCycleSortMode(ConCommandArgs args)
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{
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sortMode = (OpaqueSortMode)((int)(sortMode + 1) % 3);
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}
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}
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