r2mods/ilspy_dump/ror2_csproj/EntityStates.BeetleGuardMon.../FireSunder.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using RoR2.Projectile;
using UnityEngine;
namespace EntityStates.BeetleGuardMonster;
public class FireSunder : BaseState
{
public static float baseDuration = 3.5f;
public static float damageCoefficient = 4f;
public static float forceMagnitude = 16f;
public static string initialAttackSoundString;
public static GameObject chargeEffectPrefab;
public static GameObject projectilePrefab;
public static GameObject hitEffectPrefab;
private Animator modelAnimator;
private Transform modelTransform;
private bool hasAttacked;
private float duration;
private GameObject rightHandChargeEffect;
private ChildLocator modelChildLocator;
private Transform handRTransform;
private EffectManagerHelper _emh_rightHandChargeEffect;
public override void Reset()
{
base.Reset();
modelAnimator = null;
modelTransform = null;
hasAttacked = false;
duration = 0f;
rightHandChargeEffect = null;
modelChildLocator = null;
handRTransform = null;
_emh_rightHandChargeEffect = null;
}
public override void OnEnter()
{
base.OnEnter();
modelAnimator = GetModelAnimator();
modelTransform = GetModelTransform();
Util.PlaySound(initialAttackSoundString, base.gameObject);
duration = baseDuration / attackSpeedStat;
PlayCrossfade("Body", "FireSunder", "FireSunder.playbackRate", duration, 0.2f);
if ((bool)base.characterBody)
{
base.characterBody.SetAimTimer(duration + 2f);
}
if (!modelTransform)
{
return;
}
AimAnimator component = modelTransform.GetComponent<AimAnimator>();
if ((bool)component)
{
component.enabled = true;
}
modelChildLocator = modelTransform.GetComponent<ChildLocator>();
if (!modelChildLocator)
{
return;
}
GameObject gameObject = chargeEffectPrefab;
handRTransform = modelChildLocator.FindChild("HandR");
if ((bool)handRTransform)
{
if (!EffectManager.ShouldUsePooledEffect(gameObject))
{
rightHandChargeEffect = Object.Instantiate(gameObject, handRTransform);
return;
}
_emh_rightHandChargeEffect = EffectManager.GetAndActivatePooledEffect(gameObject, handRTransform, inResetLocal: true);
rightHandChargeEffect = _emh_rightHandChargeEffect.gameObject;
}
}
public override void OnExit()
{
DestroyRightHandCharge();
if ((bool)modelTransform)
{
AimAnimator component = modelTransform.GetComponent<AimAnimator>();
if ((bool)component)
{
component.enabled = true;
}
}
base.OnExit();
}
public void DestroyRightHandCharge()
{
if (_emh_rightHandChargeEffect != null && _emh_rightHandChargeEffect.OwningPool != null)
{
_emh_rightHandChargeEffect.OwningPool.ReturnObject(_emh_rightHandChargeEffect);
}
else
{
EntityState.Destroy(rightHandChargeEffect);
}
rightHandChargeEffect = null;
_emh_rightHandChargeEffect = null;
}
public override void FixedUpdate()
{
base.FixedUpdate();
if ((bool)modelAnimator && modelAnimator.GetFloat("FireSunder.activate") > 0.5f && !hasAttacked)
{
if (base.isAuthority && (bool)modelTransform)
{
Ray aimRay = GetAimRay();
aimRay.origin = handRTransform.position;
ProjectileManager.instance.FireProjectile(projectilePrefab, aimRay.origin, Util.QuaternionSafeLookRotation(aimRay.direction), base.gameObject, damageStat * damageCoefficient, forceMagnitude, Util.CheckRoll(critStat, base.characterBody.master));
}
hasAttacked = true;
DestroyRightHandCharge();
}
if (base.fixedAge >= duration && base.isAuthority)
{
outer.SetNextStateToMain();
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.PrioritySkill;
}
}