141 lines
3.6 KiB
C#
141 lines
3.6 KiB
C#
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using System.Linq;
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using RoR2;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace EntityStates.Bell.BellWeapon;
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public class BuffBeam : BaseState
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{
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public static float duration;
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public static GameObject buffBeamPrefab;
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public static AnimationCurve beamWidthCurve;
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public static string playBeamSoundString;
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public static string stopBeamSoundString;
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public HurtBox target;
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private float healTimer;
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private float healInterval;
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private float healChunk;
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private CharacterBody targetBody;
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private GameObject buffBeamInstance;
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private BezierCurveLine healBeamCurve;
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private Transform muzzleTransform;
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private Transform beamTipTransform;
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public override void OnEnter()
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{
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base.OnEnter();
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Util.PlaySound(playBeamSoundString, base.gameObject);
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Ray aimRay = GetAimRay();
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BullseyeSearch bullseyeSearch = new BullseyeSearch();
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bullseyeSearch.teamMaskFilter = TeamMask.none;
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if ((bool)base.teamComponent)
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{
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bullseyeSearch.teamMaskFilter.AddTeam(base.teamComponent.teamIndex);
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}
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bullseyeSearch.filterByLoS = false;
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bullseyeSearch.maxDistanceFilter = 50f;
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bullseyeSearch.maxAngleFilter = 180f;
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bullseyeSearch.searchOrigin = aimRay.origin;
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bullseyeSearch.searchDirection = aimRay.direction;
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bullseyeSearch.sortMode = BullseyeSearch.SortMode.Angle;
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bullseyeSearch.RefreshCandidates();
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bullseyeSearch.FilterOutGameObject(base.gameObject);
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target = bullseyeSearch.GetResults().FirstOrDefault();
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Debug.LogFormat("Buffing target {0}", target);
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if ((bool)target)
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{
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targetBody = target.healthComponent.body;
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targetBody.AddBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
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}
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string childName = "Muzzle";
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Transform modelTransform = GetModelTransform();
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if (!modelTransform)
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{
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return;
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}
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ChildLocator component = modelTransform.GetComponent<ChildLocator>();
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if ((bool)component)
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{
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muzzleTransform = component.FindChild(childName);
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buffBeamInstance = Object.Instantiate(buffBeamPrefab);
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ChildLocator component2 = buffBeamInstance.GetComponent<ChildLocator>();
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if ((bool)component2)
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{
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beamTipTransform = component2.FindChild("BeamTip");
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}
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healBeamCurve = buffBeamInstance.GetComponentInChildren<BezierCurveLine>();
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}
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}
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private void UpdateHealBeamVisuals()
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{
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float widthMultiplier = beamWidthCurve.Evaluate(base.age / duration);
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healBeamCurve.lineRenderer.widthMultiplier = widthMultiplier;
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healBeamCurve.v0 = muzzleTransform.forward * 3f;
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healBeamCurve.transform.position = muzzleTransform.position;
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if ((bool)target)
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{
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beamTipTransform.position = targetBody.mainHurtBox.transform.position;
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}
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}
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public override void Update()
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{
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base.Update();
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UpdateHealBeamVisuals();
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}
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public override void FixedUpdate()
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{
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base.FixedUpdate();
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if ((base.fixedAge >= duration || target == null) && base.isAuthority)
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{
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outer.SetNextStateToMain();
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}
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}
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public override void OnExit()
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{
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Util.PlaySound(stopBeamSoundString, base.gameObject);
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EntityState.Destroy(buffBeamInstance);
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if ((bool)targetBody)
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{
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targetBody.RemoveBuff(RoR2Content.Buffs.HiddenInvincibility.buffIndex);
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}
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base.OnExit();
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}
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public override InterruptPriority GetMinimumInterruptPriority()
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{
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return InterruptPriority.Any;
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}
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public override void OnSerialize(NetworkWriter writer)
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{
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base.OnSerialize(writer);
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HurtBoxReference.FromHurtBox(target).Write(writer);
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}
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public override void OnDeserialize(NetworkReader reader)
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{
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base.OnDeserialize(reader);
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HurtBoxReference hurtBoxReference = default(HurtBoxReference);
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hurtBoxReference.Read(reader);
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target = hurtBoxReference.ResolveGameObject()?.GetComponent<HurtBox>();
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}
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}
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