r2mods/ilspy_dump/ror2_csproj/EntityStates.ChildMonster/SparkBallCharge.cs

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2024-10-04 07:26:37 +00:00
using RoR2;
using UnityEngine;
namespace EntityStates.ChildMonster;
public class SparkBallCharge : BaseState
{
public static float baseDuration = 3f;
public static GameObject chargingEffectPrefab;
public static string chargingSoundString;
private float duration;
private float stopwatch;
private GameObject chargeEffectInstance;
private uint soundID;
public override void OnEnter()
{
base.OnEnter();
stopwatch = 0f;
duration = baseDuration / attackSpeedStat;
Transform modelTransform = GetModelTransform();
PlayCrossfade("Gesture, Override", "SparkEnter", "SparkEnter.playbackRate", duration, 0.3f);
soundID = Util.PlayAttackSpeedSound(chargingSoundString, base.gameObject, attackSpeedStat);
if (!modelTransform)
{
return;
}
ChildLocator component = modelTransform.GetComponent<ChildLocator>();
if ((bool)component)
{
Transform transform = component.FindChild("MuzzleFire");
if ((bool)transform && (bool)chargingEffectPrefab)
{
chargeEffectInstance = Object.Instantiate(chargingEffectPrefab, transform.position, transform.rotation);
chargeEffectInstance.transform.parent = transform;
chargeEffectInstance.GetComponent<ScaleParticleSystemDuration>().newDuration = duration;
}
}
}
public override void OnExit()
{
base.OnExit();
AkSoundEngine.StopPlayingID(soundID);
if ((bool)chargeEffectInstance)
{
EntityState.Destroy(chargeEffectInstance);
}
}
public override void FixedUpdate()
{
base.FixedUpdate();
stopwatch += GetDeltaTime();
if (stopwatch >= duration && base.isAuthority)
{
outer.SetNextState(new SparkBallFire());
}
}
public override InterruptPriority GetMinimumInterruptPriority()
{
return InterruptPriority.Pain;
}
}